blob: c08d3e01acec0cfecf6d1fb029ff57c2e51c2148 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: QuicksortObject = struct @align(4) {
numbers:array<i32, 10> @offset(0)
}
buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%obj:ptr<private, QuicksortObject, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_30:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%swap_i1_i1_ = func(%i:ptr<function, i32, read_write>, %j:ptr<function, i32, read_write>):void -> %b2 {
%b2 = block {
%temp:ptr<function, i32, read_write> = var
%x_92:i32 = load %i
%9:ptr<private, i32, read_write> = access %obj, 0u, %x_92
%x_94:i32 = load %9
store %temp, %x_94
%x_95:i32 = load %i
%x_96:i32 = load %j
%13:ptr<private, i32, read_write> = access %obj, 0u, %x_96
%x_98:i32 = load %13
%15:ptr<private, i32, read_write> = access %obj, 0u, %x_95
store %15, %x_98
%x_100:i32 = load %j
%x_101:i32 = load %temp
%18:ptr<private, i32, read_write> = access %obj, 0u, %x_100
store %18, %x_101
ret
}
}
%performPartition_i1_i1_ = func(%l:ptr<function, i32, read_write>, %h:ptr<function, i32, read_write>):i32 -> %b3 {
%b3 = block {
%pivot:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%j_1:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, i32, read_write> = var
%param_3:ptr<function, i32, read_write> = var
%x_104:i32 = load %h
%30:ptr<private, i32, read_write> = access %obj, 0u, %x_104
%x_106:i32 = load %30
store %pivot, %x_106
%x_107:i32 = load %l
%33:i32 = sub %x_107, 1i
store %i_1, %33
%x_109:i32 = load %l
store %j_1, %x_109
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%x_114:i32 = load %j_1
%x_115:i32 = load %h
%37:i32 = sub %x_115, 1i
%38:bool = lte %x_114, %37
if %38 [t: %b6, f: %b7] { # if_1
%b6 = block { # true
exit_if # if_1
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_119:i32 = load %j_1
%40:ptr<private, i32, read_write> = access %obj, 0u, %x_119
%x_121:i32 = load %40
%x_122:i32 = load %pivot
%43:bool = lte %x_121, %x_122
if %43 [t: %b8] { # if_2
%b8 = block { # true
%x_126:i32 = load %i_1
%45:i32 = add %x_126, 1i
store %i_1, %45
%x_128:i32 = load %i_1
store %param, %x_128
%x_129:i32 = load %j_1
store %param_1, %x_129
%48:void = call %swap_i1_i1_, %param, %param_1
exit_if # if_2
}
}
continue %b5
}
%b5 = block { # continuing
%x_131:i32 = load %j_1
%50:i32 = add %x_131, 1i
store %j_1, %50
next_iteration %b4
}
}
%x_133:i32 = load %i_1
%52:i32 = add %x_133, 1i
store %param_2, %52
%x_135:i32 = load %h
store %param_3, %x_135
%54:void = call %swap_i1_i1_, %param_2, %param_3
%x_137:i32 = load %i_1
%56:i32 = add %x_137, 1i
ret %56
}
}
%quicksort_ = func():void -> %b9 {
%b9 = block {
%l_1:ptr<function, i32, read_write> = var
%h_1:ptr<function, i32, read_write> = var
%top:ptr<function, i32, read_write> = var
%stack:ptr<function, array<i32, 10>, read_write> = var
%p:ptr<function, i32, read_write> = var
%param_4:ptr<function, i32, read_write> = var
%param_5:ptr<function, i32, read_write> = var
store %l_1, 0i
store %h_1, 9i
store %top, -1i
%x_140:i32 = load %top
%x_141:i32 = add %x_140, 1i
store %top, %x_141
%x_142:i32 = load %l_1
%68:ptr<function, i32, read_write> = access %stack, %x_141
store %68, %x_142
%x_144:i32 = load %top
%x_145:i32 = add %x_144, 1i
store %top, %x_145
%x_146:i32 = load %h_1
%72:ptr<function, i32, read_write> = access %stack, %x_145
store %72, %x_146
loop [b: %b10, c: %b11] { # loop_2
%b10 = block { # body
%x_152:i32 = load %top
%74:bool = gte %x_152, 0i
if %74 [t: %b12, f: %b13] { # if_3
%b12 = block { # true
exit_if # if_3
}
%b13 = block { # false
exit_loop # loop_2
}
}
%x_155:i32 = load %top
%76:i32 = sub %x_155, 1i
store %top, %76
%77:ptr<function, i32, read_write> = access %stack, %x_155
%x_158:i32 = load %77
store %h_1, %x_158
%x_159:i32 = load %top
%80:i32 = sub %x_159, 1i
store %top, %80
%81:ptr<function, i32, read_write> = access %stack, %x_159
%x_162:i32 = load %81
store %l_1, %x_162
%x_163:i32 = load %l_1
store %param_4, %x_163
%x_164:i32 = load %h_1
store %param_5, %x_164
%x_165:i32 = call %performPartition_i1_i1_, %param_4, %param_5
store %p, %x_165
%x_166:i32 = load %p
%x_168:i32 = load %l_1
%88:i32 = sub %x_166, 1i
%89:bool = gt %88, %x_168
if %89 [t: %b14] { # if_4
%b14 = block { # true
%x_172:i32 = load %top
%x_173:i32 = add %x_172, 1i
store %top, %x_173
%x_174:i32 = load %l_1
%93:ptr<function, i32, read_write> = access %stack, %x_173
store %93, %x_174
%x_176:i32 = load %top
%x_177:i32 = add %x_176, 1i
store %top, %x_177
%x_178:i32 = load %p
%97:ptr<function, i32, read_write> = access %stack, %x_177
%98:i32 = sub %x_178, 1i
store %97, %98
exit_if # if_4
}
}
%x_181:i32 = load %p
%x_183:i32 = load %h_1
%101:i32 = add %x_181, 1i
%102:bool = lt %101, %x_183
if %102 [t: %b15] { # if_5
%b15 = block { # true
%x_187:i32 = load %top
%x_188:i32 = add %x_187, 1i
store %top, %x_188
%x_189:i32 = load %p
%106:ptr<function, i32, read_write> = access %stack, %x_188
%107:i32 = add %x_189, 1i
store %106, %107
%x_192:i32 = load %top
%x_193:i32 = add %x_192, 1i
store %top, %x_193
%x_194:i32 = load %h_1
%111:ptr<function, i32, read_write> = access %stack, %x_193
store %111, %x_194
exit_if # if_5
}
}
continue %b11
}
%b11 = block { # continuing
next_iteration %b10
}
}
ret
}
}
%main_1 = func():void -> %b16 {
%b16 = block {
%i_2:ptr<function, i32, read_write> = var
store %i_2, 0i
loop [b: %b17, c: %b18] { # loop_3
%b17 = block { # body
%x_64:i32 = load %i_2
%115:bool = lt %x_64, 10i
if %115 [t: %b19, f: %b20] { # if_6
%b19 = block { # true
exit_if # if_6
}
%b20 = block { # false
exit_loop # loop_3
}
}
%x_67:i32 = load %i_2
%x_68:i32 = load %i_2
%118:ptr<private, i32, read_write> = access %obj, 0u, %x_67
%119:i32 = sub 10i, %x_68
store %118, %119
%x_71:i32 = load %i_2
%x_72:i32 = load %i_2
%122:ptr<private, i32, read_write> = access %obj, 0u, %x_72
%x_74:i32 = load %122
%x_75:i32 = load %i_2
%125:ptr<private, i32, read_write> = access %obj, 0u, %x_75
%x_77:i32 = load %125
%127:ptr<private, i32, read_write> = access %obj, 0u, %x_71
%128:i32 = mul %x_74, %x_77
store %127, %128
continue %b18
}
%b18 = block { # continuing
%x_80:i32 = load %i_2
%130:i32 = add %x_80, 1i
store %i_2, %130
next_iteration %b17
}
}
%131:void = call %quicksort_
%132:ptr<private, i32, read_write> = access %obj, 0u, 0i
%x_84:i32 = load %132
%134:ptr<private, i32, read_write> = access %obj, 0u, 4i
%x_86:i32 = load %134
%136:bool = lt %x_84, %x_86
if %136 [t: %b21, f: %b22] { # if_7
%b21 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_7
}
%b22 = block { # false
store %x_GLF_color, vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f)
exit_if # if_7
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b23 {
%b23 = block {
%138:void = call %main_1
%139:vec4<f32> = load %x_GLF_color
%140:main_out = construct %139
ret %140
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************