blob: f17773ac350660307ebcb94176b899c68f78c869 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%I:ptr<function, vec4<f32>, read_write> = var
%N:ptr<function, vec4<f32>, read_write> = var
%R:ptr<function, vec4<f32>, read_write> = var
%r:ptr<function, vec4<f32>, read_write> = var
%9:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_40:i32 = load %9
%11:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_43:i32 = load %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_46:i32 = load %13
%15:u32 = bitcast %x_40
%16:u32 = bitcast %x_43
%17:u32 = bitcast %x_46
%18:vec4<u32> = construct %15, %16, %17, 92985u
%19:vec4<f32> = bitcast %18
store %I, %19
%20:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u
%x_51:f32 = load %20
%22:vec4<f32> = construct %x_51, %x_51, %x_51, %x_51
store %N, %22
%x_53:vec4<f32> = load %I
%24:vec4<f32> = reflect %x_53, vec4<f32>(0.5f)
store %R, %24
%x_55:vec4<f32> = load %I
%26:ptr<uniform, f32, read> = access %x_9, 0u, 2i, 0u
%x_57:f32 = load %26
%x_58:vec4<f32> = load %N
%x_59:vec4<f32> = load %I
%x_62:vec4<f32> = load %N
%31:f32 = dot %x_58, %x_59
%32:f32 = mul %x_57, %31
%33:vec4<f32> = mul %x_62, %32
%34:vec4<f32> = sub %x_55, %33
store %r, %34
%x_65:vec4<f32> = load %R
%x_66:vec4<f32> = load %r
%37:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u
%x_69:f32 = load %37
%39:f32 = distance %x_65, %x_66
%40:bool = lt %39, %x_69
if %40 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_75:i32 = load %41
%43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_78:i32 = load %43
%45:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_81:i32 = load %45
%47:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_84:i32 = load %47
%49:f32 = convert %x_75
%50:f32 = convert %x_78
%51:f32 = convert %x_81
%52:f32 = convert %x_84
%53:vec4<f32> = construct %49, %50, %51, %52
store %x_GLF_color, %53
exit_if # if_1
}
%b4 = block { # false
%54:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_88:i32 = load %54
%x_89:f32 = convert %x_88
%57:vec4<f32> = construct %x_89, %x_89, %x_89, %x_89
store %x_GLF_color, %57
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************