blob: 8da40f04635c35472ddbe7725062f842eb095590 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%undefined:ptr<function, f32, read_write> = var
%x_45:ptr<function, bool, read_write> = var
%x_46:ptr<function, bool, read_write> = var
store %undefined, 1.17520117759704589844f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_38:bool = eq 1i, %9
store %x_46, %x_38
%11:bool = eq %x_38, false
if %11 [t: %b3] { # if_1
%b3 = block { # true
%12:f32 = load %undefined
%13:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%14:f32 = load %13
%15:bool = gt %12, %14
store %x_45, %15
%16:bool = load %x_45
store %x_46, %16
exit_if # if_1
}
}
%17:bool = load %x_46
if %17 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
%18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%19:i32 = load %18
%20:f32 = convert %19
%21:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%22:i32 = load %21
%23:f32 = convert %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:vec4<f32> = construct %20, %23, %26, %29
store %x_GLF_color, %30
exit_if # if_2
}
%b5 = block { # false
%31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %33
store %x_GLF_color, %34
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%36:void = call %main_1
%37:vec4<f32> = load %x_GLF_color
%38:main_out = construct %37
ret %38
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************