blob: f871052e0efabdf182c9c7f46d3111b40c38def2 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%x_48:ptr<function, bool, read_write> = var
%x_49:ptr<function, bool, read_write> = var
store %f, 1626.509033203125f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%11:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%13:i32 = load %12
%14:i32 = add %11, %13
%x_41:bool = eq %9, %14
store %x_49, %x_41
%16:bool = eq %x_41, false
if %16 [t: %b3] { # if_1
%b3 = block { # true
%17:f32 = load %f
%18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%19:f32 = load %18
%20:bool = gt %17, %19
store %x_48, %20
%21:bool = load %x_48
store %x_49, %21
exit_if # if_1
}
}
%22:bool = load %x_49
if %22 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
%23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%27:i32 = load %26
%28:f32 = convert %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%30:i32 = load %29
%31:f32 = convert %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:vec4<f32> = construct %25, %28, %31, %34
store %x_GLF_color, %35
exit_if # if_2
}
%b5 = block { # false
%36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:vec4<f32> = construct %38
store %x_GLF_color, %39
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%41:void = call %main_1
%42:vec4<f32> = load %x_GLF_color
%43:main_out = construct %42
ret %43
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************