| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| Array = struct @align(4) { |
| values:array<i32, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %x_50:ptr<function, bool, read_write> = var, false |
| %x_15:ptr<function, i32, read_write> = var |
| %x_16:ptr<function, i32, read_write> = var |
| %param:ptr<function, Array, read_write> = var |
| %x_19:ptr<function, i32, read_write> = var |
| %x_20:ptr<function, i32, read_write> = var |
| store %param, Array(array<i32, 2>(0i)) |
| store %x_50, false |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_63:ptr<function, bool, read_write> = var |
| loop [b: %b5, c: %b6] { # loop_2 |
| %b5 = block { # body |
| %11:ptr<uniform, i32, read> = access %x_8, 0u |
| %12:i32 = load %11 |
| %13:ptr<function, i32, read_write> = access %param, 0u, %12 |
| %14:i32 = load %13 |
| %15:bool = eq %14, 1i |
| if %15 [t: %b7] { # if_1 |
| %b7 = block { # true |
| store %x_50, true |
| store %x_15, 1i |
| store %x_19, 1i |
| store %x_63, true |
| exit_loop # loop_2 |
| } |
| } |
| store %x_19, 0i |
| store %x_63, false |
| exit_loop # loop_2 |
| } |
| %b6 = block { # continuing |
| next_iteration %b5 |
| } |
| } |
| %16:i32 = load %x_19 |
| store %x_20, %16 |
| %17:bool = load %x_63 |
| if %17 [t: %b8] { # if_2 |
| %b8 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_50, true |
| store %x_15, 1i |
| store %x_20, 1i |
| exit_loop # loop_1 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %18:i32 = load %x_20 |
| store %x_16, %18 |
| %19:i32 = load %x_20 |
| %20:bool = eq %19, 1i |
| if %20 [t: %b9, f: %b10] { # if_3 |
| %b9 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| %b10 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b11 { |
| %b11 = block { |
| %22:void = call %main_1 |
| %23:vec4<f32> = load %x_GLF_color |
| %24:main_out = construct %23 |
| ret %24 |
| } |
| } |
| %func_struct_Array_i1_2_1_ = func(%a:ptr<function, Array, read_write>):i32 -> %b12 { |
| %b12 = block { |
| %x_70:ptr<function, bool, read_write> = var, false |
| %x_12:ptr<function, i32, read_write> = var |
| %x_72:ptr<function, bool, read_write> = var |
| %x_13:ptr<function, i32, read_write> = var |
| %x_14:ptr<function, i32, read_write> = var |
| store %x_72, false |
| loop [b: %b13, c: %b14] { # loop_3 |
| %b13 = block { # body |
| %x_77:ptr<function, bool, read_write> = var |
| %x_87:ptr<function, bool, read_write> = var |
| %34:bool = load %x_72 |
| store %x_77, %34 |
| loop [b: %b15, c: %b16] { # loop_4 |
| %b15 = block { # body |
| %35:ptr<uniform, i32, read> = access %x_8, 0u |
| %36:i32 = load %35 |
| %37:ptr<function, i32, read_write> = access %a, 0u, %36 |
| %38:i32 = load %37 |
| %39:bool = eq %38, 1i |
| if %39 [t: %b17] { # if_4 |
| %b17 = block { # true |
| store %x_70, true |
| store %x_12, 1i |
| store %x_13, 1i |
| store %x_87, true |
| exit_loop # loop_4 |
| } |
| } |
| store %x_13, 0i |
| %40:bool = load %x_77 |
| store %x_87, %40 |
| exit_loop # loop_4 |
| } |
| %b16 = block { # continuing |
| store %x_77, false |
| next_iteration %b15 |
| } |
| } |
| %41:i32 = load %x_13 |
| store %x_14, %41 |
| %42:bool = load %x_87 |
| if %42 [t: %b18] { # if_5 |
| %b18 = block { # true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_70, true |
| store %x_12, 1i |
| store %x_14, 1i |
| exit_loop # loop_3 |
| } |
| %b14 = block { # continuing |
| store %x_72, false |
| next_iteration %b13 |
| } |
| } |
| %43:i32 = load %x_14 |
| ret %43 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |