blob: b6c14ef12c48693bb7414b9f4a65775f9c1291c6 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%arr:ptr<function, array<f32, 10>, read_write> = var
store %f, 2.0f
%7:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_37:f32 = load %7
%9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_39:f32 = load %9
%11:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_41:f32 = load %11
%13:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_43:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_45:f32 = load %15
%17:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_47:f32 = load %17
%19:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_49:f32 = load %19
%x_50:f32 = load %f
%22:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_52:f32 = load %22
%24:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_55:f32 = load %24
%26:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_57:f32 = load %26
%28:f32 = pow %x_50, %x_52
%29:array<f32, 10> = construct %x_37, %x_39, %x_41, %x_43, %x_45, %x_47, %x_49, %28, %x_55, %x_57
store %arr, %29
%30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_60:i32 = load %30
%32:ptr<function, f32, read_write> = access %arr, %x_60
%x_62:f32 = load %32
%34:ptr<uniform, i32, read> = access %x_9, 0u, 3i, 0u
%x_65:i32 = load %34
%36:i32 = convert %x_62
%37:bool = eq %36, %x_65
if %37 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%38:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_71:i32 = load %38
%40:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_74:i32 = load %40
%42:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_77:i32 = load %42
%44:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_80:i32 = load %44
%46:f32 = convert %x_71
%47:f32 = convert %x_74
%48:f32 = convert %x_77
%49:f32 = convert %x_80
%50:vec4<f32> = construct %46, %47, %48, %49
store %x_GLF_color, %50
exit_if # if_1
}
%b4 = block { # false
%51:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_84:i32 = load %51
%x_85:f32 = convert %x_84
%54:vec4<f32> = construct %x_85, %x_85, %x_85, %x_85
store %x_GLF_color, %54
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%56:void = call %main_1
%57:vec4<f32> = load %x_GLF_color
%58:main_out = construct %57
ret %58
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************