| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, bool, read_write> = var |
| %x_66_phi:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_29:i32 = load %9 |
| store %a, %x_29 |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_31:i32 = load %11 |
| store %b, %x_31 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_33:i32 = load %13 |
| store %c, %x_33 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_38:i32 = load %a |
| %x_39:i32 = load %b |
| %17:bool = lt %x_38, %x_39 |
| if %17 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_42:i32 = load %a |
| %19:i32 = add %x_42, 1i |
| store %a, %19 |
| %x_44:i32 = load %c |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_46:i32 = load %21 |
| %23:bool = eq %x_44, %x_46 |
| if %23 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_52:i32 = load %24 |
| %x_53:i32 = load %c |
| %27:i32 = mul %x_53, %x_52 |
| store %c, %27 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| if true [t: %b9] { # if_3 |
| %b9 = block { # true |
| continue %b4 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %x_57:i32 = load %a |
| %x_58:i32 = load %b |
| %x_59:bool = eq %x_57, %x_58 |
| store %x_66_phi, %x_59 |
| if %x_59 [t: %b10] { # if_4 |
| %b10 = block { # true |
| %x_62:i32 = load %c |
| %32:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_64:i32 = load %32 |
| %34:bool = eq %x_62, %x_64 |
| store %x_65, %34 |
| %35:bool = load %x_65 |
| store %x_66_phi, %35 |
| exit_if # if_4 |
| } |
| } |
| %x_66:bool = load %x_66_phi |
| if %x_66 [t: %b11, f: %b12] { # if_5 |
| %b11 = block { # true |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_71:i32 = load %37 |
| %39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_74:i32 = load %39 |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_77:i32 = load %41 |
| %43:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_80:i32 = load %43 |
| %45:f32 = convert %x_71 |
| %46:f32 = convert %x_74 |
| %47:f32 = convert %x_77 |
| %48:f32 = convert %x_80 |
| %49:vec4<f32> = construct %45, %46, %47, %48 |
| store %x_GLF_color, %49 |
| exit_if # if_5 |
| } |
| %b12 = block { # false |
| %50:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_84:i32 = load %50 |
| %x_85:f32 = convert %x_84 |
| %53:vec4<f32> = construct %x_85, %x_85, %x_85, %x_85 |
| store %x_GLF_color, %53 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %55:void = call %main_1 |
| %56:vec4<f32> = load %x_GLF_color |
| %57:main_out = construct %56 |
| ret %57 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |