blob: 2a61f2053e635e9e21423d8e9a8eab714557baeb [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():void -> %b2 {
%b2 = block {
%x_66_phi:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_62:i32 = load %6
%8:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_64:i32 = load %8
store %x_66_phi, %x_64
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_67:ptr<function, i32, read_write> = var
%x_66:i32 = load %x_66_phi
%12:ptr<uniform, i32, read> = access %x_7, 0u, 3i, 0u
%x_70:i32 = load %12
%14:bool = lt %x_66, %x_70
if %14 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
continue %b4
}
%b4 = block { # continuing
%x_73:i32 = load %x_GLF_global_loop_count
%16:i32 = add %x_73, 1i
store %x_GLF_global_loop_count, %16
%17:i32 = add %x_66, 1i
store %x_67, %17
%18:i32 = load %x_67
store %x_66_phi, %18
next_iteration %b3
}
}
%19:bool = lt %x_62, %x_62
if %19 [t: %b7] { # if_2
%b7 = block { # true
ret
}
}
ret
}
}
%main_1 = func():void -> %b8 {
%b8 = block {
store %x_GLF_global_loop_count, 0i
loop [b: %b9, c: %b10] { # loop_2
%b9 = block { # body
%x_28:i32 = load %x_GLF_global_loop_count
%22:bool = lt %x_28, 10i
if %22 [t: %b11, f: %b12] { # if_3
%b11 = block { # true
exit_if # if_3
}
%b12 = block { # false
exit_loop # loop_2
}
}
continue %b10
}
%b10 = block { # continuing
%x_32:i32 = load %x_GLF_global_loop_count
%24:i32 = add %x_32, 1i
store %x_GLF_global_loop_count, %24
%25:void = call %func_
next_iteration %b9
}
}
loop [b: %b13, c: %b14] { # loop_3
%b13 = block { # body
%x_36:i32 = load %x_GLF_global_loop_count
%27:bool = lt %x_36, 10i
if %27 [t: %b15, f: %b16] { # if_4
%b15 = block { # true
exit_if # if_4
}
%b16 = block { # false
exit_loop # loop_3
}
}
continue %b14
}
%b14 = block { # continuing
%x_40:i32 = load %x_GLF_global_loop_count
%29:i32 = add %x_40, 1i
store %x_GLF_global_loop_count, %29
next_iteration %b13
}
}
%x_42:i32 = load %x_GLF_global_loop_count
%31:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%x_44:i32 = load %31
%33:bool = eq %x_42, %x_44
if %33 [t: %b17, f: %b18] { # if_5
%b17 = block { # true
%34:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_50:i32 = load %34
%x_51:f32 = convert %x_50
%37:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_53:i32 = load %37
%x_54:f32 = convert %x_53
%40:vec4<f32> = construct %x_51, %x_54, %x_54, %x_51
store %x_GLF_color, %40
exit_if # if_5
}
%b18 = block { # false
%41:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_57:i32 = load %41
%x_58:f32 = convert %x_57
%44:vec4<f32> = construct %x_58, %x_58, %x_58, %x_58
store %x_GLF_color, %44
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b19 {
%b19 = block {
%46:void = call %main_1
%47:vec4<f32> = load %x_GLF_color
%48:main_out = construct %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************