| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 7> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, u32, read_write> = var |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %E:ptr<function, f32, read_write> = var |
| %x_75:ptr<function, bool, read_write> = var |
| %x_92:ptr<function, bool, read_write> = var |
| %x_109:ptr<function, bool, read_write> = var |
| %x_76_phi:ptr<function, bool, read_write> = var |
| %x_93_phi:ptr<function, bool, read_write> = var |
| %x_110_phi:ptr<function, bool, read_write> = var |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_41:f32 = load %14 |
| %16:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_43:f32 = load %16 |
| %18:vec2<f32> = construct %x_41, %x_43 |
| %19:u32 = pack2x16unorm %18 |
| store %a, %19 |
| %x_46:u32 = load %a |
| %21:vec4<f32> = unpack4x8snorm %x_46 |
| store %v1, %21 |
| store %E, 0.00999999977648258209f |
| %22:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_49:i32 = load %22 |
| %x_51:f32 = load_vector_element %v1, %x_49 |
| %25:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_53:f32 = load %25 |
| %27:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_55:f32 = load %27 |
| %x_59:f32 = load %E |
| %30:f32 = div %x_53, %x_55 |
| %31:f32 = sub %x_51, %30 |
| %32:f32 = abs %31 |
| %x_60:bool = lt %32, %x_59 |
| store %x_76_phi, %x_60 |
| if %x_60 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_64:i32 = load %34 |
| %x_66:f32 = load_vector_element %v1, %x_64 |
| %37:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u |
| %x_68:f32 = load %37 |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_70:f32 = load %39 |
| %x_74:f32 = load %E |
| %42:f32 = div %x_68, %x_70 |
| %43:f32 = sub %x_66, %42 |
| %44:f32 = abs %43 |
| %45:bool = lt %44, %x_74 |
| store %x_75, %45 |
| %46:bool = load %x_75 |
| store %x_76_phi, %46 |
| exit_if # if_1 |
| } |
| } |
| %x_76:bool = load %x_76_phi |
| store %x_93_phi, %x_76 |
| if %x_76 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_80:i32 = load %48 |
| %x_82:f32 = load_vector_element %v1, %x_80 |
| %51:ptr<uniform, f32, read> = access %x_6, 0u, 5i, 0u |
| %x_84:f32 = load %51 |
| %53:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_87:f32 = load %53 |
| %x_91:f32 = load %E |
| %56:f32 = negation %x_84 |
| %57:f32 = div %56, %x_87 |
| %58:f32 = sub %x_82, %57 |
| %59:f32 = abs %58 |
| %60:bool = lt %59, %x_91 |
| store %x_92, %60 |
| %61:bool = load %x_92 |
| store %x_93_phi, %61 |
| exit_if # if_2 |
| } |
| } |
| %x_93:bool = load %x_93_phi |
| store %x_110_phi, %x_93 |
| if %x_93 [t: %b5] { # if_3 |
| %b5 = block { # true |
| %63:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_97:i32 = load %63 |
| %x_99:f32 = load_vector_element %v1, %x_97 |
| %66:ptr<uniform, f32, read> = access %x_6, 0u, 6i, 0u |
| %x_101:f32 = load %66 |
| %68:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_104:f32 = load %68 |
| %x_108:f32 = load %E |
| %71:f32 = negation %x_101 |
| %72:f32 = div %71, %x_104 |
| %73:f32 = sub %x_99, %72 |
| %74:f32 = abs %73 |
| %75:bool = lt %74, %x_108 |
| store %x_109, %75 |
| %76:bool = load %x_109 |
| store %x_110_phi, %76 |
| exit_if # if_3 |
| } |
| } |
| %x_110:bool = load %x_110_phi |
| if %x_110 [t: %b6, f: %b7] { # if_4 |
| %b6 = block { # true |
| %78:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_115:i32 = load %78 |
| %80:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_118:i32 = load %80 |
| %82:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_121:i32 = load %82 |
| %84:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_124:i32 = load %84 |
| %86:f32 = convert %x_115 |
| %87:f32 = convert %x_118 |
| %88:f32 = convert %x_121 |
| %89:f32 = convert %x_124 |
| %90:vec4<f32> = construct %86, %87, %88, %89 |
| store %x_GLF_color, %90 |
| exit_if # if_4 |
| } |
| %b7 = block { # false |
| %91:ptr<uniform, f32, read> = access %x_6, 0u, 5i, 0u |
| %x_128:f32 = load %91 |
| %93:vec4<f32> = construct %x_128, %x_128, %x_128, %x_128 |
| store %x_GLF_color, %93 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b8 { |
| %b8 = block { |
| %95:void = call %main_1 |
| %96:vec4<f32> = load %x_GLF_color |
| %97:main_out = construct %96 |
| ret %97 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |