blob: 85af0808bac610a418cb97ba75b220d02f5c7741 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_28:i32 = load %5
store %a, %x_28
%x_29:i32 = load %a
%8:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_31:i32 = load %8
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_37:i32 = load %10
%12:vec2<i32> = construct %x_29, %x_29
%13:vec2<i32> = construct %x_31, 63677i
%14:vec2<i32> = div %12, %13
%15:i32 = access %14, 1u
%16:bool = eq %15, %x_37
if %16 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%17:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_43:i32 = load %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_46:i32 = load %19
%21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_49:i32 = load %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_52:i32 = load %23
%25:f32 = convert %x_43
%26:f32 = convert %x_46
%27:f32 = convert %x_49
%28:f32 = convert %x_52
%29:vec4<f32> = construct %25, %26, %27, %28
store %x_GLF_color, %29
exit_if # if_1
}
%b4 = block { # false
%30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_56:i32 = load %30
%x_57:f32 = convert %x_56
%33:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57
store %x_GLF_color, %33
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%35:void = call %main_1
%36:vec4<f32> = load %x_GLF_color
%37:main_out = construct %36
ret %37
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************