blob: e39ccda1af445f314dba4860ef5b7f7cb44df90f [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_32_phi:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%x_24:i32 = load %5
%x_25:f32 = convert %x_24
%8:vec4<f32> = construct %x_25, %x_25, %x_25, %x_25
store %x_GLF_color, %8
%9:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%x_28:i32 = load %9
%11:u32 = bitcast %x_28
%12:i32 = shiftl %x_28, %11
%x_30:i32 = shiftr %12, 1u
store %x_32_phi, %x_24
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_32:i32 = load %x_32_phi
%15:bool = lt %x_30, 10i
if %15 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_33:ptr<function, i32, read_write> = var
%17:i32 = add %x_32, 1i
store %x_33, %17
%18:ptr<uniform, i32, read> = access %x_5, 0u, 2i, 0u
%x_39:i32 = load %18
%20:i32 = load %x_33
%21:i32 = bitcast %x_39
%22:bool = eq %20, %21
if %22 [t: %b7] { # if_2
%b7 = block { # true
%x_43:f32 = convert %x_28
%24:vec4<f32> = construct %x_43, %x_25, %x_25, %x_43
store %x_GLF_color, %24
exit_loop # loop_1
}
}
continue %b4
}
%b4 = block { # continuing
%25:i32 = load %x_33
store %x_32_phi, %25
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b8 {
%b8 = block {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************