| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %m:ptr<function, mat2x2<f32>, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_29:i32 = load %5 |
| %x_30:f32 = convert %x_29 |
| %8:vec2<f32> = construct %x_30, 0.0f |
| %9:vec2<f32> = construct 0.0f, %x_30 |
| %10:mat2x2<f32> = construct %8, %9 |
| %11:mat2x2<f32> = transpose %10 |
| %12:mat2x2<f32> = transpose %11 |
| store %m, %12 |
| %x_36:mat2x2<f32> = load %m |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_38:i32 = load %14 |
| %x_39:f32 = convert %x_38 |
| %17:vec2<f32> = construct %x_39, 0.0f |
| %18:vec2<f32> = construct 0.0f, %x_39 |
| %x_42:mat2x2<f32> = construct %17, %18 |
| %20:vec2<f32> = access %x_36, 0u |
| %21:vec2<f32> = access %x_42, 0u |
| %22:vec2<bool> = eq %20, %21 |
| %23:bool = all %22 |
| %24:vec2<f32> = access %x_36, 1u |
| %25:vec2<f32> = access %x_42, 1u |
| %26:vec2<bool> = eq %24, %25 |
| %27:bool = all %26 |
| %28:bool = and %23, %27 |
| if %28 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_56:i32 = load %29 |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_59:i32 = load %31 |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_62:i32 = load %33 |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_65:i32 = load %35 |
| %37:f32 = convert %x_56 |
| %38:f32 = convert %x_59 |
| %39:f32 = convert %x_62 |
| %40:f32 = convert %x_65 |
| %41:vec4<f32> = construct %37, %38, %39, %40 |
| store %x_GLF_color, %41 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %42:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_69:i32 = load %42 |
| %x_70:f32 = convert %x_69 |
| %45:vec4<f32> = construct %x_70, %x_70, %x_70, %x_70 |
| store %x_GLF_color, %45 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %47:void = call %main_1 |
| %48:vec4<f32> = load %x_GLF_color |
| %49:main_out = construct %48 |
| ret %49 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |