blob: 6d6b4b844fc3985b8717bc15afb43b949996f480 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%a:ptr<function, i32, read_write> = var
store %f, 2.0f
%6:f32 = load %f
%7:f32 = clamp 1.0f, 1.0f, %6
%8:f32 = sub 1.0f, %7
%9:i32 = convert %8
store %a, %9
%10:i32 = load %a
%11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%12:i32 = load %11
%13:bool = eq %10, %12
if %13 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%14:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%18:i32 = load %17
%19:f32 = convert %18
%20:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%21:i32 = load %20
%22:f32 = convert %21
%23:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:vec4<f32> = construct %16, %19, %22, %25
store %x_GLF_color, %26
exit_if # if_1
}
%b4 = block { # false
%27:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:vec4<f32> = construct %29
store %x_GLF_color, %30
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%32:void = call %main_1
%33:vec4<f32> = load %x_GLF_color
%34:main_out = construct %33
ret %34
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************