blob: 7651745a9c15be04c29254c0bbc4cd6546ff0735 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%a:ptr<function, i32, read_write> = var
store %f, 2.0f
%x_27:f32 = load %f
%7:f32 = clamp 1.0f, 1.0f, %x_27
%8:f32 = sub 1.0f, %7
%9:i32 = convert %8
store %a, %9
%x_31:i32 = load %a
%11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_33:i32 = load %11
%13:bool = eq %x_31, %x_33
if %13 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%14:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_39:i32 = load %14
%16:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_42:i32 = load %16
%18:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_45:i32 = load %18
%20:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_48:i32 = load %20
%22:f32 = convert %x_39
%23:f32 = convert %x_42
%24:f32 = convert %x_45
%25:f32 = convert %x_48
%26:vec4<f32> = construct %22, %23, %24, %25
store %x_GLF_color, %26
exit_if # if_1
}
%b4 = block { # false
%27:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_52:i32 = load %27
%x_53:f32 = convert %x_52
%30:vec4<f32> = construct %x_53, %x_53, %x_53, %x_53
store %x_GLF_color, %30
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%32:void = call %main_1
%33:vec4<f32> = load %x_GLF_color
%34:main_out = construct %33
ret %34
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************