blob: 211518846248fe6d37234e4887e7bbe221d8e08e [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, f32, read_write> = var
store %a, -1.0f
store %b, 1.70000004768371582031f
%x_27:f32 = load %a
%x_28:f32 = load %b
%9:f32 = pow %x_27, %x_28
store %c, %9
%x_30:f32 = load %c
%11:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30
store %x_GLF_color, %11
%x_32:f32 = load %a
%x_34:f32 = load %b
%14:bool = eq %x_32, -1.0f
%15:bool = eq %x_34, 1.70000004768371582031f
%16:bool = and %14, %15
if %16 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%17:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_41:f32 = load %17
%19:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_43:f32 = load %19
%21:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_45:f32 = load %21
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_47:f32 = load %23
%25:vec4<f32> = construct %x_41, %x_43, %x_45, %x_47
store %x_GLF_color, %25
exit_if # if_1
}
%b4 = block { # false
%26:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_50:f32 = load %26
%28:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50
store %x_GLF_color, %28
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%30:void = call %main_1
%31:vec4<f32> = load %x_GLF_color
%32:main_out = construct %31
ret %32
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************