| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| store %a, -7563i |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_25:i32 = load %5 |
| %x_26:i32 = load %a |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_29:i32 = load %8 |
| %10:i32 = div %x_25, %x_26 |
| %11:bool = eq %10, %x_29 |
| if %11 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_35:i32 = load %12 |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_38:i32 = load %14 |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_41:i32 = load %16 |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_44:i32 = load %18 |
| %20:f32 = convert %x_35 |
| %21:f32 = convert %x_38 |
| %22:f32 = convert %x_41 |
| %23:f32 = convert %x_44 |
| %24:vec4<f32> = construct %20, %21, %22, %23 |
| store %x_GLF_color, %24 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_48:i32 = load %25 |
| %x_49:f32 = convert %x_48 |
| %28:vec4<f32> = construct %x_49, %x_49, %x_49, %x_49 |
| store %x_GLF_color, %28 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %30:void = call %main_1 |
| %31:vec4<f32> = load %x_GLF_color |
| %32:main_out = construct %31 |
| ret %32 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |