blob: 629717a5996803bf79ed1660ebe20905d52f6d18 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0)
}
buf2 = struct @align(8) {
zeroVec:vec2<f32> @offset(0)
}
buf3 = struct @align(8) {
oneVec:vec2<f32> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
S = struct @align(4) {
numbers:array<f32, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_12:ptr<uniform, buf3, read> = var @binding_point(0, 3)
%x_15:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%obj:ptr<function, S, read_write> = var
%a:ptr<function, f32, read_write> = var
%x_49:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, f32, read_write> = var
%11:ptr<uniform, f32, read> = access %x_7, 0u, 3i, 0u
%12:f32 = load %11
%13:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%14:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_7, 0u, 4i, 0u
%16:f32 = load %15
%17:array<f32, 3> = construct %12, %14, %16
%18:S = construct %17
store %obj, %18
%19:ptr<uniform, vec2<f32>, read> = access %x_9, 0u
%x_59:f32 = load_vector_element %19, 0u
%21:i32 = convert %x_59
%22:ptr<function, f32, read_write> = access %obj, 0u, %21
%23:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%24:f32 = load %23
store %22, %24
%25:ptr<uniform, vec2<f32>, read> = access %x_9, 0u
%26:f32 = load_vector_element %25, 0u
%27:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%28:f32 = load %27
%29:bool = gt %26, %28
if %29 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%30:ptr<uniform, vec2<f32>, read> = access %x_9, 0u
%31:vec2<f32> = load %30
store %x_49, %31
exit_if # if_1
}
%b4 = block { # false
%32:ptr<uniform, vec2<f32>, read> = access %x_12, 0u
%33:vec2<f32> = load %32
store %x_49, %33
exit_if # if_1
}
}
%34:f32 = load_vector_element %x_49, 1u
store %a, %34
%35:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%36:f32 = load %35
%37:f32 = load %a
%38:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u
%39:i32 = load %38
%40:ptr<function, f32, read_write> = access %obj, 0u, %39
%41:f32 = load %40
%42:f32 = mix %36, %37, %41
store %b, %42
%43:f32 = load %b
%44:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%45:f32 = load %44
%46:f32 = distance %43, %45
%47:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%48:f32 = load %47
%49:bool = lt %46, %48
if %49 [t: %b5, f: %b6] { # if_2
%b5 = block { # true
%50:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u
%51:i32 = load %50
%52:f32 = convert %51
%53:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u
%54:i32 = load %53
%55:f32 = convert %54
%56:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u
%57:i32 = load %56
%58:f32 = convert %57
%59:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u
%60:i32 = load %59
%61:f32 = convert %60
%62:vec4<f32> = construct %52, %55, %58, %61
store %x_GLF_color, %62
exit_if # if_2
}
%b6 = block { # false
%63:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u
%64:i32 = load %63
%65:f32 = convert %64
%66:vec4<f32> = construct %65
store %x_GLF_color, %66
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%68:void = call %main_1
%69:vec4<f32> = load %x_GLF_color
%70:main_out = construct %69
ret %70
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************