| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_27:i32 = load %6 |
| store %a, %x_27 |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_29:i32 = load %8 |
| store %i, %x_29 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_34:i32 = load %i |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_36:i32 = load %11 |
| %13:bool = lt %x_34, %x_36 |
| if %13 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_39:i32 = load %i |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_42:i32 = load %15 |
| %17:i32 = mod 1i, %x_39 |
| %18:bool = eq %17, %x_42 |
| if %18 [t: %b7] { # if_2 |
| %b7 = block { # true |
| continue %b4 |
| } |
| } |
| %x_46:i32 = load %a |
| %20:i32 = add %x_46, 1i |
| store %a, %20 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_48:i32 = load %i |
| %22:i32 = add %x_48, 1i |
| store %i, %22 |
| next_iteration %b3 |
| } |
| } |
| %x_50:i32 = load %a |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_52:i32 = load %24 |
| %26:bool = eq %x_50, %x_52 |
| if %26 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_58:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_61:i32 = load %29 |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_64:i32 = load %31 |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_67:i32 = load %33 |
| %35:f32 = convert %x_58 |
| %36:f32 = convert %x_61 |
| %37:f32 = convert %x_64 |
| %38:f32 = convert %x_67 |
| %39:vec4<f32> = construct %35, %36, %37, %38 |
| store %x_GLF_color, %39 |
| exit_if # if_3 |
| } |
| %b9 = block { # false |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_71:i32 = load %40 |
| %x_72:f32 = convert %x_71 |
| %43:vec4<f32> = construct %x_72, %x_72, %x_72, %x_72 |
| store %x_GLF_color, %43 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %45:void = call %main_1 |
| %46:vec4<f32> = load %x_GLF_color |
| %47:main_out = construct %46 |
| ret %47 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |