| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %makeFrame_ = func():f32 -> %b2 { |
| %b2 = block { |
| %x_60:ptr<function, f32, read_write> = var |
| %x_63:ptr<function, f32, read_write> = var |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_41:ptr<function, bool, read_write> = var |
| %x_8:ptr<function, i32, read_write> = var |
| %x_44:ptr<function, f32, read_write> = var |
| %x_45:ptr<function, f32, read_write> = var |
| %x_42:ptr<function, bool, read_write> = var |
| %x_61:ptr<function, bool, read_write> = var |
| store %x_41, false |
| store %x_8, 0i |
| store %x_44, 0.0f |
| loop [b: %b5, c: %b6] { # loop_2 |
| %b5 = block { # body |
| %x_50:ptr<function, f32, read_write> = var |
| %x_9:ptr<function, i32, read_write> = var |
| %x_52:ptr<function, bool, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %16:f32 = load %x_44 |
| store %x_60, %16 |
| %17:bool = load %x_41 |
| store %x_61, %17 |
| %18:i32 = load %x_8 |
| %19:bool = lt %18, 1i |
| if %19 [t: %b7, f: %b8] { # if_1 |
| %b7 = block { # true |
| exit_if # if_1 |
| } |
| %b8 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %20:f32 = load %x_44 |
| store %x_50, %20 |
| %21:i32 = load %x_8 |
| store %x_9, %21 |
| %22:bool = load %x_41 |
| store %x_52, %22 |
| loop [b: %b9, c: %b10] { # loop_3 |
| %b9 = block { # body |
| %23:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_54:f32 = load_vector_element %23, 1u |
| %25:f32 = load %x_50 |
| store %x_45, %25 |
| %26:bool = load %x_52 |
| store %x_42, %26 |
| %27:i32 = convert %x_54 |
| %28:bool = lt 1i, %27 |
| if %28 [t: %b11, f: %b12] { # if_2 |
| %b11 = block { # true |
| exit_if # if_2 |
| } |
| %b12 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %x_45, 1.0f |
| store %x_42, true |
| exit_loop # loop_3 |
| } |
| %b10 = block { # continuing |
| store %x_50, 0.0f |
| store %x_9, 0i |
| store %x_52, false |
| next_iteration %b9 |
| } |
| } |
| %29:f32 = load %x_45 |
| store %x_60, %29 |
| %30:bool = load %x_42 |
| store %x_61, %30 |
| %31:bool = load %x_42 |
| if %31 [t: %b13] { # if_3 |
| %b13 = block { # true |
| exit_loop # loop_2 |
| } |
| } |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %32:i32 = load %x_9 |
| %33:i32 = add %32, 1i |
| store %x_7, %33 |
| %34:bool = load %x_42 |
| store %x_41, %34 |
| %35:i32 = load %x_7 |
| store %x_8, %35 |
| %36:f32 = load %x_45 |
| store %x_44, %36 |
| next_iteration %b5 |
| } |
| } |
| %37:f32 = load %x_60 |
| store %x_63, %37 |
| %38:bool = load %x_61 |
| if %38 [t: %b14] { # if_4 |
| %b14 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_63, 1.0f |
| exit_loop # loop_1 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %39:f32 = load %x_63 |
| ret %39 |
| } |
| } |
| %main_1 = func():void -> %b15 { |
| %b15 = block { |
| %x_34:f32 = call %makeFrame_ |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b16 { |
| %b16 = block { |
| %43:void = call %main_1 |
| %44:vec4<f32> = load %x_GLF_color |
| %45:main_out = construct %44 |
| ret %45 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |