blob: d4d695e71763a127c2552c8acc7548fab2fab695 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
BinarySearchObject = struct @align(4) {
prime_numbers:array<i32, 10> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%binarySearch_struct_BinarySearchObject_i1_10_1_ = func(%obj:ptr<function, BinarySearchObject, read_write>):i32 -> %b2 {
%b2 = block {
%m:ptr<function, i32, read_write> = var
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%6:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_91:f32 = load_vector_element %6, 0u
%8:bool = gt %x_91, 1.0f
if %8 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%9:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_95:f32 = load_vector_element %9, 0u
%11:i32 = convert %x_95
store %m, %11
%x_14:i32 = load %m
%13:ptr<function, i32, read_write> = access %obj, 0u, %x_14
%x_15:i32 = load %13
%15:bool = eq %x_15, 1i
if %15 [t: %b7] { # if_2
%b7 = block { # true
ret 1i
}
}
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret 1i
}
}
%main_1 = func():void -> %b8 {
%b8 = block {
%i:ptr<function, i32, read_write> = var
%obj_1:ptr<function, BinarySearchObject, read_write> = var
%param:ptr<function, BinarySearchObject, read_write> = var
store %i, 0i
loop [b: %b9, c: %b10] { # loop_2
%b9 = block { # body
%x_16:i32 = load %i
%21:bool = lt %x_16, 10i
if %21 [t: %b11, f: %b12] { # if_3
%b11 = block { # true
exit_if # if_3
}
%b12 = block { # false
exit_loop # loop_2
}
}
%x_17:i32 = load %i
%23:bool = neq %x_17, 3i
if %23 [t: %b13] { # if_4
%b13 = block { # true
%x_18:i32 = load %i
%25:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_67:f32 = load_vector_element %25, 0u
%27:i32 = convert %x_67
%28:i32 = sub %x_18, %27
%29:bool = eq %28, 4i
if %29 [t: %b14, f: %b15] { # if_5
%b14 = block { # true
%x_21:i32 = load %i
%31:ptr<function, i32, read_write> = access %obj_1, 0u, %x_21
store %31, 11i
exit_if # if_5
}
%b15 = block { # false
%x_22:i32 = load %i
%33:bool = eq %x_22, 6i
if %33 [t: %b16] { # if_6
%b16 = block { # true
%x_23:i32 = load %i
%35:ptr<function, i32, read_write> = access %obj_1, 0u, %x_23
store %35, 17i
exit_if # if_6
}
}
continue %b10
}
}
exit_if # if_4
}
}
loop [b: %b17, c: %b18] { # loop_3
%b17 = block { # body
continue %b18
}
%b18 = block { # continuing
%36:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_82:f32 = load_vector_element %36, 1u
%38:bool = gt 0.0f, %x_82
%39:bool = eq %38, false
break_if %39 %b17
}
}
continue %b10
}
%b10 = block { # continuing
%x_24:i32 = load %i
%41:i32 = add %x_24, 1i
store %i, %41
next_iteration %b9
}
}
%x_84:BinarySearchObject = load %obj_1
store %param, %x_84
%x_26:i32 = call %binarySearch_struct_BinarySearchObject_i1_10_1_, %param
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out -> %b19 {
%b19 = block {
%45:void = call %main_1
%46:vec4<f32> = load %x_GLF_color
%47:main_out = construct %46
ret %47
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************