blob: 5d793437b7e0e7894aa96f0110ae75922bc5cf4b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf1 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_13:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%checkSwap_f1_f1_ = func(%a:ptr<function, f32, read_write>, %b:ptr<function, f32, read_write>):bool -> %b2 {
%b2 = block {
%x_147:ptr<function, bool, read_write> = var
%x_158:ptr<function, f32, read_write> = var
%x_159:ptr<function, f32, read_write> = var
%x_179:ptr<function, f32, read_write> = var
%x_178:ptr<function, f32, read_write> = var
%x_185:ptr<function, f32, read_write> = var
%x_184:ptr<function, f32, read_write> = var
%x_160_phi:ptr<function, f32, read_write> = var
%x_180_phi:ptr<function, f32, read_write> = var
%x_186_phi:ptr<function, f32, read_write> = var
%x_149:f32 = load_vector_element %gl_FragCoord, 1u
%19:ptr<uniform, vec2<f32>, read> = access %x_9, 0u
%x_151:f32 = load_vector_element %19, 1u
%21:f32 = div %x_151, 2.0f
%x_153:bool = lt %x_149, %21
if %x_153 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%23:f32 = load %a
store %x_158, %23
%24:f32 = load %x_158
store %x_160_phi, %24
exit_if # if_1
}
%b4 = block { # false
store %x_159, 0.0f
%25:f32 = load %x_159
store %x_160_phi, %25
exit_if # if_1
}
}
%x_166:ptr<function, f32, read_write> = var
%x_167:ptr<function, f32, read_write> = var
%x_168_phi:ptr<function, f32, read_write> = var
%x_160:f32 = load %x_160_phi
%guard155:ptr<function, bool, read_write> = var, true
if false [t: %b5, f: %b6] { # if_2
%b5 = block { # true
exit_if # if_2
}
%b6 = block { # false
%31:bool = load %guard155
if %31 [t: %b7] { # if_3
%b7 = block { # true
if %x_153 [t: %b8, f: %b9] { # if_4
%b8 = block { # true
%32:f32 = load %b
store %x_166, %32
%33:f32 = load %x_166
store %x_168_phi, %33
exit_if # if_4
}
%b9 = block { # false
store %x_167, 0.0f
%34:f32 = load %x_167
store %x_168_phi, %34
exit_if # if_4
}
}
%x_168:f32 = load %x_168_phi
%x_169:bool = gt %x_160, %x_168
if %x_153 [t: %b10] { # if_5
%b10 = block { # true
store %x_147, %x_169
exit_if # if_5
}
}
if true [t: %b11, f: %b12] { # if_6
%b11 = block { # true
exit_if # if_6
}
%b12 = block { # false
store %guard155, false
exit_if # if_6
}
}
%37:bool = load %guard155
if %37 [t: %b13] { # if_7
%b13 = block { # true
store %guard155, false
exit_if # if_7
}
}
exit_if # if_3
}
}
exit_if # if_2
}
}
if %x_153 [t: %b14, f: %b15] { # if_8
%b14 = block { # true
store %x_179, 0.0f
%38:f32 = load %x_179
store %x_180_phi, %38
exit_if # if_8
}
%b15 = block { # false
%39:f32 = load %a
store %x_178, %39
%40:f32 = load %x_178
store %x_180_phi, %40
exit_if # if_8
}
}
%x_180:f32 = load %x_180_phi
if %x_153 [t: %b16, f: %b17] { # if_9
%b16 = block { # true
store %x_185, 0.0f
%42:f32 = load %x_185
store %x_186_phi, %42
exit_if # if_9
}
%b17 = block { # false
%43:f32 = load %b
store %x_184, %43
%44:f32 = load %x_184
store %x_186_phi, %44
exit_if # if_9
}
}
%x_186:f32 = load %x_186_phi
if %x_153 [t: %b18, f: %b19] { # if_10
%b18 = block { # true
exit_if # if_10
}
%b19 = block { # false
%46:bool = lt %x_180, %x_186
store %x_147, %46
exit_if # if_10
}
}
%x_191:bool = load %x_147
ret %x_191
}
}
%main_1 = func():void -> %b20 {
%b20 = block {
%i:ptr<function, i32, read_write> = var
%data:ptr<function, array<f32, 10>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%doSwap:ptr<function, bool, read_write> = var
%param:ptr<function, f32, read_write> = var
%param_1:ptr<function, f32, read_write> = var
%temp:ptr<function, f32, read_write> = var
store %i, 0i
loop [b: %b21, c: %b22] { # loop_1
%b21 = block { # body
%x_59:i32 = load %i
%58:bool = lt %x_59, 10i
if %58 [t: %b23, f: %b24] { # if_11
%b23 = block { # true
exit_if # if_11
}
%b24 = block { # false
exit_loop # loop_1
}
}
%x_62:i32 = load %i
%x_63:i32 = load %i
%61:ptr<uniform, vec2<f32>, read> = access %x_13, 0u
%x_67:f32 = load_vector_element %61, 1u
%63:ptr<function, f32, read_write> = access %data, %x_62
%64:i32 = sub 10i, %x_63
%65:f32 = convert %64
%66:f32 = mul %65, %x_67
store %63, %66
continue %b22
}
%b22 = block { # continuing
%x_70:i32 = load %i
%68:i32 = add %x_70, 1i
store %i, %68
next_iteration %b21
}
}
store %i_1, 0i
loop [b: %b25, c: %b26] { # loop_2
%b25 = block { # body
%x_76:i32 = load %i_1
%70:bool = lt %x_76, 9i
if %70 [t: %b27, f: %b28] { # if_12
%b27 = block { # true
exit_if # if_12
}
%b28 = block { # false
exit_loop # loop_2
}
}
store %j, 0i
loop [b: %b29, c: %b30] { # loop_3
%b29 = block { # body
%x_83:i32 = load %j
%72:bool = lt %x_83, 10i
if %72 [t: %b31, f: %b32] { # if_13
%b31 = block { # true
exit_if # if_13
}
%b32 = block { # false
exit_loop # loop_3
}
}
%x_86:i32 = load %j
%x_87:i32 = load %i_1
%75:i32 = add %x_87, 1i
%76:bool = lt %x_86, %75
if %76 [t: %b33] { # if_14
%b33 = block { # true
continue %b30
}
}
%x_92:i32 = load %i_1
%x_93:i32 = load %j
%79:ptr<function, f32, read_write> = access %data, %x_92
%x_95:f32 = load %79
store %param, %x_95
%81:ptr<function, f32, read_write> = access %data, %x_93
%x_97:f32 = load %81
store %param_1, %x_97
%x_98:bool = call %checkSwap_f1_f1_, %param, %param_1
store %doSwap, %x_98
%x_99:bool = load %doSwap
if %x_99 [t: %b34] { # if_15
%b34 = block { # true
%x_102:i32 = load %i_1
%86:ptr<function, f32, read_write> = access %data, %x_102
%x_104:f32 = load %86
store %temp, %x_104
%x_105:i32 = load %i_1
%x_106:i32 = load %j
%90:ptr<function, f32, read_write> = access %data, %x_106
%x_108:f32 = load %90
%92:ptr<function, f32, read_write> = access %data, %x_105
store %92, %x_108
%x_110:i32 = load %j
%x_111:f32 = load %temp
%95:ptr<function, f32, read_write> = access %data, %x_110
store %95, %x_111
exit_if # if_15
}
}
continue %b30
}
%b30 = block { # continuing
%x_113:i32 = load %j
%97:i32 = add %x_113, 1i
store %j, %97
next_iteration %b29
}
}
continue %b26
}
%b26 = block { # continuing
%x_115:i32 = load %i_1
%99:i32 = add %x_115, 1i
store %i_1, %99
next_iteration %b25
}
}
%x_118:f32 = load_vector_element %gl_FragCoord, 0u
%101:ptr<uniform, vec2<f32>, read> = access %x_9, 0u
%x_120:f32 = load_vector_element %101, 0u
%103:f32 = div %x_120, 2.0f
%104:bool = lt %x_118, %103
if %104 [t: %b35, f: %b36] { # if_16
%b35 = block { # true
%105:ptr<function, f32, read_write> = access %data, 0i
%x_127:f32 = load %105
%107:ptr<function, f32, read_write> = access %data, 5i
%x_130:f32 = load %107
%109:ptr<function, f32, read_write> = access %data, 9i
%x_133:f32 = load %109
%111:f32 = div %x_127, 10.0f
%112:f32 = div %x_130, 10.0f
%113:f32 = div %x_133, 10.0f
%114:vec4<f32> = construct %111, %112, %113, 1.0f
store %x_GLF_color, %114
exit_if # if_16
}
%b36 = block { # false
%115:ptr<function, f32, read_write> = access %data, 5i
%x_137:f32 = load %115
%117:ptr<function, f32, read_write> = access %data, 9i
%x_140:f32 = load %117
%119:ptr<function, f32, read_write> = access %data, 0i
%x_143:f32 = load %119
%121:f32 = div %x_137, 10.0f
%122:f32 = div %x_140, 10.0f
%123:f32 = div %x_143, 10.0f
%124:vec4<f32> = construct %121, %122, %123, 1.0f
store %x_GLF_color, %124
exit_if # if_16
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b37 {
%b37 = block {
store %gl_FragCoord, %gl_FragCoord_param
%127:void = call %main_1
%128:vec4<f32> = load %x_GLF_color
%129:main_out = construct %128
ret %129
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************