| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_76:ptr<function, vec2<i32>, read_write> = var |
| %x_79:ptr<function, i32, read_write> = var |
| %x_109:ptr<function, vec2<i32>, read_write> = var |
| %x_110:ptr<function, vec2<i32>, read_write> = var |
| %x_112:ptr<function, vec2<i32>, read_write> = var |
| %x_115:ptr<function, i32, read_write> = var |
| %12:vec4<f32> = load %gl_FragCoord |
| %13:vec2<f32> = swizzle %12, xy |
| %14:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %15:vec2<f32> = load %14 |
| %x_59:vec2<f32> = div %13, %15 |
| %17:f32 = access %x_59, 0u |
| %18:f32 = mul %17, 8.0f |
| %x_62:i32 = convert %18 |
| %20:f32 = access %x_59, 1u |
| %21:f32 = mul %20, 8.0f |
| %x_65:i32 = convert %21 |
| %23:i32 = and %x_62, 5i |
| %24:i32 = and %x_65, 10i |
| %25:i32 = or %23, %24 |
| %26:i32 = mul %25, 8i |
| %27:i32 = and %x_65, 5i |
| %28:i32 = and %x_62, 10i |
| %29:i32 = or %27, %28 |
| %30:i32 = add %26, %29 |
| %31:vec2<i32> = construct %30, 0i |
| store %x_76, %31 |
| store %x_79, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_90:ptr<function, vec2<i32>, read_write> = var |
| %x_91:ptr<function, vec2<i32>, read_write> = var |
| %x_98:ptr<function, vec2<i32>, read_write> = var |
| %x_99:ptr<function, vec2<i32>, read_write> = var |
| %x_80:ptr<function, i32, read_write> = var |
| %37:i32 = load %x_79 |
| %38:bool = lt %37, 100i |
| if %38 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %39:vec2<i32> = load %x_76 |
| store %x_91, %39 |
| %40:i32 = load_vector_element %x_76, 0u |
| %41:bool = gt %40, 0i |
| if %41 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %42:vec2<i32> = load %x_76 |
| store %x_90, %42 |
| %43:i32 = load_vector_element %x_76, 1u |
| %44:i32 = sub %43, 1i |
| store_vector_element %x_90, 1u, %44 |
| %45:vec2<i32> = load %x_90 |
| store %x_91, %45 |
| exit_if # if_2 |
| } |
| } |
| %46:vec2<i32> = load %x_91 |
| store %x_99, %46 |
| %47:i32 = load_vector_element %x_91, 0u |
| %48:bool = lt %47, 0i |
| if %48 [t: %b8] { # if_3 |
| %b8 = block { # true |
| %49:vec2<i32> = load %x_91 |
| store %x_98, %49 |
| %50:i32 = load_vector_element %x_91, 1u |
| %51:i32 = add %50, 1i |
| store_vector_element %x_98, 1u, %51 |
| %52:vec2<i32> = load %x_98 |
| store %x_99, %52 |
| exit_if # if_3 |
| } |
| } |
| %53:vec2<i32> = load %x_99 |
| %x_77_1:ptr<function, vec2<i32>, read_write> = var, %53 |
| %55:i32 = load_vector_element %x_99, 0u |
| %56:i32 = load_vector_element %x_99, 1u |
| %57:i32 = div %56, 2i |
| %58:i32 = add %55, %57 |
| store_vector_element %x_77_1, 0u, %58 |
| %x_77:vec2<i32> = load %x_77_1 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %60:i32 = load %x_79 |
| %61:i32 = add %60, 1i |
| store %x_80, %61 |
| store %x_76, %x_77 |
| %62:i32 = load %x_80 |
| store %x_79, %62 |
| next_iteration %b3 |
| } |
| } |
| %x_104:i32 = load_vector_element %x_76, 0u |
| %64:vec2<i32> = load %x_76 |
| store %x_110, %64 |
| %65:bool = lt %x_104, 0i |
| if %65 [t: %b9] { # if_4 |
| %b9 = block { # true |
| %66:vec2<i32> = load %x_76 |
| store %x_109, %66 |
| %67:i32 = negation %x_104 |
| store_vector_element %x_109, 0u, %67 |
| %68:vec2<i32> = load %x_109 |
| store %x_110, %68 |
| exit_if # if_4 |
| } |
| } |
| %69:vec2<i32> = load %x_110 |
| store %x_112, %69 |
| loop [b: %b10, c: %b11] { # loop_2 |
| %b10 = block { # body |
| %x_113:ptr<function, vec2<i32>, read_write> = var |
| %71:i32 = load_vector_element %x_112, 0u |
| store %x_115, %71 |
| %72:i32 = load %x_115 |
| %73:bool = gt %72, 15i |
| if %73 [t: %b12, f: %b13] { # if_5 |
| %b12 = block { # true |
| exit_if # if_5 |
| } |
| %b13 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b11 |
| } |
| %b11 = block { # continuing |
| %74:vec2<i32> = load %x_112 |
| store %x_113, %74 |
| %75:i32 = load %x_115 |
| %76:i32 = sub %75, 16i |
| store_vector_element %x_113, 0u, %76 |
| %77:vec2<i32> = load %x_113 |
| store %x_112, %77 |
| next_iteration %b10 |
| } |
| } |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %78:i32 = load %x_115 |
| %79:ptr<function, vec4<f32>, read_write> = access %indexable, %78 |
| %80:vec4<f32> = load %79 |
| store %x_GLF_color, %80 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b14 { |
| %b14 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %83:void = call %main_1 |
| %84:vec4<f32> = load %x_GLF_color |
| %85:main_out = construct %84 |
| ret %85 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |