blob: 63e701db1291dc2e202a266e7bd71d6344dfc1ca [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_196:ptr<function, array<i32, 256>, read_write> = var
%x_197:ptr<function, array<i32, 256>, read_write> = var
%x_198:ptr<function, array<i32, 256>, read_write> = var
%x_210:ptr<function, vec2<i32>, read_write> = var
%x_249:ptr<function, vec4<f32>, read_write> = var
%x_251:ptr<function, vec4<f32>, read_write> = var
%x_214_phi:ptr<function, vec2<i32>, read_write> = var
%x_251_phi:ptr<function, vec4<f32>, read_write> = var
%x_252_phi:ptr<function, bool, read_write> = var
%x_254_phi:ptr<function, vec4<f32>, read_write> = var
%x_199:vec4<f32> = load %gl_FragCoord
%16:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%x_202:vec2<f32> = load %16
%18:f32 = access %x_199, 0u
%19:f32 = access %x_199, 1u
%20:vec2<f32> = construct %18, %19
%x_203:vec2<f32> = div %20, %x_202
%22:f32 = access %x_203, 0u
%23:f32 = mul %22, 256.0f
%24:i32 = convert %23
%25:f32 = access %x_203, 1u
%26:f32 = mul %25, 256.0f
%27:i32 = convert %26
%28:vec2<i32> = construct %24, %27
store %x_210, %28
switch 0u [c: (default, %b3)] { # switch_1
%b3 = block { # case
%29:vec2<i32> = load %x_210
store %x_214_phi, %29
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%x_233:ptr<function, i32, read_write> = var
%x_234:ptr<function, i32, read_write> = var
%x_235_phi:ptr<function, i32, read_write> = var
%x_214:vec2<i32> = load %x_214_phi
%x_217:i32 = access %x_214, 1u
store %x_251_phi, vec4<f32>(0.0f)
store %x_252_phi, false
%35:bool = neq %x_217, 256i
if %35 [t: %b6, f: %b7] { # if_1
%b6 = block { # true
exit_if # if_1
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_221:i32 = access %x_214, 0u
store %x_196, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%37:ptr<function, i32, read_write> = access %x_196, %x_217
%x_223:i32 = load %37
%39:i32 = add %x_223, 15i
%x_225:bool = lt %x_221, %39
if %x_225 [t: %b8] { # if_2
%b8 = block { # true
store %x_197, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
exit_if # if_2
}
}
if %x_225 [t: %b9, f: %b10] { # if_3
%b9 = block { # true
%41:ptr<function, i32, read_write> = access %x_197, %x_217
%42:i32 = load %41
store %x_233, %42
%43:i32 = load %x_233
store %x_235_phi, %43
exit_if # if_3
}
%b10 = block { # false
store %x_234, 0i
%44:i32 = load %x_234
store %x_235_phi, %44
exit_if # if_3
}
}
%x_235:i32 = load %x_235_phi
%46:i32 = sub %x_235, 15i
%x_237:bool = gt %x_221, %46
%48:bool = select %x_225, %x_237, %x_225
if %48 [t: %b11] { # if_4
%b11 = block { # true
store %x_198, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%49:ptr<function, i32, read_write> = access %x_198, %x_217
%x_243:i32 = load %49
%51:i32 = sub %x_221, %x_243
%52:f32 = convert %51
%53:f32 = abs %52
%54:f32 = sub 15.0f, %53
%x_248:f32 = mul %54, 0.06666667014360427856f
%56:vec4<f32> = construct %x_248, %x_248, %x_248, 1.0f
store %x_249, %56
%57:vec4<f32> = load %x_249
store %x_251_phi, %57
store %x_252_phi, true
exit_loop # loop_1
}
}
%x_215_1:ptr<function, vec2<i32>, read_write> = var, %x_214
%59:i32 = add %x_217, 1i
store_vector_element %x_215_1, 1u, %59
%x_215:vec2<i32> = load %x_215_1
continue %b5
}
%b5 = block { # continuing
store %x_214_phi, %x_215
next_iteration %b4
}
}
%61:vec4<f32> = load %x_251_phi
store %x_251, %61
%x_252:bool = load %x_252_phi
%63:vec4<f32> = load %x_251
store %x_254_phi, %63
if %x_252 [t: %b12] { # if_5
%b12 = block { # true
exit_switch # switch_1
}
}
store %x_254_phi, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_switch # switch_1
}
}
%x_254:vec4<f32> = load %x_254_phi
store %x_GLF_color, %x_254
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b13 {
%b13 = block {
store %gl_FragCoord, %gl_FragCoord_param
%67:void = call %main_1
%68:vec4<f32> = load %x_GLF_color
%69:main_out = construct %68
ret %69
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************