| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %collatz_i1_ = func(%v:ptr<function, i32, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %count:ptr<function, i32, read_write> = var |
| store %count, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %7:i32 = load %v |
| %8:bool = gt %7, 1i |
| if %8 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %9:i32 = load %v |
| %10:i32 = and %9, 1i |
| %11:bool = eq %10, 1i |
| if %11 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %12:i32 = load %v |
| %13:i32 = mul 3i, %12 |
| %14:i32 = add %13, 1i |
| store %v, %14 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %15:i32 = load %v |
| %16:i32 = div %15, 2i |
| store %v, %16 |
| exit_if # if_2 |
| } |
| } |
| %17:i32 = load %count |
| %18:i32 = add %17, 1i |
| store %count, %18 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %x_105:i32 = load %count |
| ret %x_105 |
| } |
| } |
| %main_1 = func():void -> %b9 { |
| %b9 = block { |
| %lin:ptr<function, vec2<f32>, read_write> = var |
| %v_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %25:vec4<f32> = load %gl_FragCoord |
| %26:vec2<f32> = swizzle %25, xy |
| %27:ptr<uniform, vec2<f32>, read> = access %x_10, 0u |
| %28:vec2<f32> = load %27 |
| %29:vec2<f32> = div %26, %28 |
| store %lin, %29 |
| %30:vec2<f32> = load %lin |
| %31:vec2<f32> = mul %30, 8.0f |
| %32:vec2<f32> = floor %31 |
| store %lin, %32 |
| %33:f32 = load_vector_element %lin, 0u |
| %34:i32 = convert %33 |
| %35:i32 = mul %34, 8i |
| %36:f32 = load_vector_element %lin, 1u |
| %37:i32 = convert %36 |
| %38:i32 = add %35, %37 |
| store %v_1, %38 |
| %39:i32 = load %v_1 |
| store %param, %39 |
| %x_80:i32 = call %collatz_i1_, %param |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %41:i32 = mod %x_80, 16i |
| %42:ptr<function, vec4<f32>, read_write> = access %indexable, %41 |
| %43:vec4<f32> = load %42 |
| store %x_GLF_color, %43 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b10 { |
| %b10 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %46:void = call %main_1 |
| %47:vec4<f32> = load %x_GLF_color |
| %48:main_out = construct %47 |
| ret %48 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |