| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_24:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %cross2d_vf2_vf2_ = func(%a:ptr<function, vec2<f32>, read_write>, %b:ptr<function, vec2<f32>, read_write>):f32 -> %b2 { |
| %b2 = block { |
| %x_79:f32 = load_vector_element %a, 0u |
| %x_81:f32 = load_vector_element %b, 1u |
| %x_84:f32 = load_vector_element %b, 0u |
| %x_86:f32 = load_vector_element %a, 1u |
| %11:f32 = mul %x_79, %x_81 |
| %12:f32 = mul %x_84, %x_86 |
| %13:f32 = sub %11, %12 |
| ret %13 |
| } |
| } |
| %pointInTriangle_vf2_vf2_vf2_vf2_ = func(%p:ptr<function, vec2<f32>, read_write>, %a_1:ptr<function, vec2<f32>, read_write>, %b_1:ptr<function, vec2<f32>, read_write>, %c:ptr<function, vec2<f32>, read_write>):i32 -> %b3 { |
| %b3 = block { |
| %x_90:ptr<function, bool, read_write> = var, false |
| %x_91:ptr<function, i32, read_write> = var |
| %pab:ptr<function, f32, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec2<f32>, read_write> = var |
| %pbc:ptr<function, f32, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %param_3:ptr<function, vec2<f32>, read_write> = var |
| %pca:ptr<function, f32, read_write> = var |
| %param_4:ptr<function, vec2<f32>, read_write> = var |
| %param_5:ptr<function, vec2<f32>, read_write> = var |
| %x_140:ptr<function, bool, read_write> = var |
| %x_141:ptr<function, bool, read_write> = var |
| %x_168:ptr<function, bool, read_write> = var |
| %x_169:ptr<function, bool, read_write> = var |
| %x_173:ptr<function, i32, read_write> = var |
| switch 0u [c: (default, %b4)] { # switch_1 |
| %b4 = block { # case |
| %x_106:f32 = load_vector_element %b_1, 0u |
| %x_107:f32 = load_vector_element %a_1, 0u |
| %x_110:f32 = load_vector_element %b_1, 1u |
| %x_111:f32 = load_vector_element %a_1, 1u |
| %39:f32 = load_vector_element %p, 0u |
| %40:f32 = load_vector_element %a_1, 0u |
| %41:f32 = sub %39, %40 |
| %42:f32 = load_vector_element %p, 1u |
| %43:f32 = load_vector_element %a_1, 1u |
| %44:f32 = sub %42, %43 |
| %45:vec2<f32> = construct %41, %44 |
| store %param, %45 |
| %46:f32 = sub %x_106, %x_107 |
| %47:f32 = sub %x_110, %x_111 |
| %48:vec2<f32> = construct %46, %47 |
| store %param_1, %48 |
| %x_114:f32 = call %cross2d_vf2_vf2_, %param, %param_1 |
| store %pab, %x_114 |
| %x_123:f32 = load_vector_element %c, 0u |
| %x_124:f32 = load_vector_element %b_1, 0u |
| %x_127:f32 = load_vector_element %c, 1u |
| %x_128:f32 = load_vector_element %b_1, 1u |
| %54:f32 = load_vector_element %p, 0u |
| %55:f32 = load_vector_element %b_1, 0u |
| %56:f32 = sub %54, %55 |
| %57:f32 = load_vector_element %p, 1u |
| %58:f32 = load_vector_element %b_1, 1u |
| %59:f32 = sub %57, %58 |
| %60:vec2<f32> = construct %56, %59 |
| store %param_2, %60 |
| %61:f32 = sub %x_123, %x_124 |
| %62:f32 = sub %x_127, %x_128 |
| %63:vec2<f32> = construct %61, %62 |
| store %param_3, %63 |
| %x_131:f32 = call %cross2d_vf2_vf2_, %param_2, %param_3 |
| store %pbc, %x_131 |
| %65:bool = lt %x_114, 0.0f |
| %66:bool = lt %x_131, 0.0f |
| %x_134:bool = and %65, %66 |
| store %x_141, %x_134 |
| %68:bool = eq %x_134, false |
| if %68 [t: %b5] { # if_1 |
| %b5 = block { # true |
| %69:bool = gte %x_114, 0.0f |
| %70:bool = gte %x_131, 0.0f |
| %71:bool = and %69, %70 |
| store %x_140, %71 |
| %72:bool = load %x_140 |
| store %x_141, %72 |
| exit_if # if_1 |
| } |
| } |
| %73:bool = load %x_141 |
| %74:bool = eq %73, false |
| if %74 [t: %b6] { # if_2 |
| %b6 = block { # true |
| store %x_90, true |
| store %x_91, 0i |
| store %x_173, 0i |
| exit_switch # switch_1 |
| } |
| } |
| %x_152:f32 = load_vector_element %a_1, 0u |
| %x_153:f32 = load_vector_element %c, 0u |
| %x_155:f32 = load_vector_element %a_1, 1u |
| %x_156:f32 = load_vector_element %c, 1u |
| %79:f32 = load_vector_element %p, 0u |
| %80:f32 = load_vector_element %c, 0u |
| %81:f32 = sub %79, %80 |
| %82:f32 = load_vector_element %p, 1u |
| %83:f32 = load_vector_element %c, 1u |
| %84:f32 = sub %82, %83 |
| %85:vec2<f32> = construct %81, %84 |
| store %param_4, %85 |
| %86:f32 = sub %x_152, %x_153 |
| %87:f32 = sub %x_155, %x_156 |
| %88:vec2<f32> = construct %86, %87 |
| store %param_5, %88 |
| %x_159:f32 = call %cross2d_vf2_vf2_, %param_4, %param_5 |
| store %pca, %x_159 |
| %90:bool = lt %x_114, 0.0f |
| %91:bool = lt %x_159, 0.0f |
| %x_162:bool = and %90, %91 |
| store %x_169, %x_162 |
| %93:bool = eq %x_162, false |
| if %93 [t: %b7] { # if_3 |
| %b7 = block { # true |
| %94:bool = gte %x_114, 0.0f |
| %95:bool = gte %x_159, 0.0f |
| %96:bool = and %94, %95 |
| store %x_168, %96 |
| %97:bool = load %x_168 |
| store %x_169, %97 |
| exit_if # if_3 |
| } |
| } |
| %98:bool = load %x_169 |
| %99:bool = eq %98, false |
| if %99 [t: %b8] { # if_4 |
| %b8 = block { # true |
| store %x_90, true |
| store %x_91, 0i |
| store %x_173, 0i |
| exit_switch # switch_1 |
| } |
| } |
| store %x_90, true |
| store %x_91, 1i |
| store %x_173, 1i |
| exit_switch # switch_1 |
| } |
| } |
| %100:i32 = load %x_173 |
| ret %100 |
| } |
| } |
| %main_1 = func():void -> %b9 { |
| %b9 = block { |
| %pos:ptr<function, vec2<f32>, read_write> = var |
| %param_6:ptr<function, vec2<f32>, read_write> = var |
| %param_7:ptr<function, vec2<f32>, read_write> = var |
| %param_8:ptr<function, vec2<f32>, read_write> = var |
| %param_9:ptr<function, vec2<f32>, read_write> = var |
| %107:vec4<f32> = load %gl_FragCoord |
| %108:vec2<f32> = swizzle %107, xy |
| %109:ptr<uniform, vec2<f32>, read> = access %x_24, 0u |
| %110:vec2<f32> = load %109 |
| %x_71:vec2<f32> = div %108, %110 |
| store %pos, %x_71 |
| store %param_6, %x_71 |
| store %param_7, vec2<f32>(0.69999998807907104492f, 0.30000001192092895508f) |
| store %param_8, vec2<f32>(0.5f, 0.89999997615814208984f) |
| store %param_9, vec2<f32>(0.10000000149011611938f, 0.40000000596046447754f) |
| %x_72:i32 = call %pointInTriangle_vf2_vf2_vf2_vf2_, %param_6, %param_7, %param_8, %param_9 |
| %113:bool = eq %x_72, 1i |
| if %113 [t: %b10, f: %b11] { # if_5 |
| %b10 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_5 |
| } |
| %b11 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b12 { |
| %b12 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %116:void = call %main_1 |
| %117:vec4<f32> = load %x_GLF_color |
| %118:main_out = construct %117 |
| ret %118 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |