blob: 8cb6f56caf3fecd01a157afbf44930cb84f2fb35 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%computePoint_ = func():vec3<f32> -> %b2 {
%b2 = block {
%5:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%6:f32 = load_vector_element %5, 0u
%7:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%8:f32 = load_vector_element %7, 1u
%9:bool = gt %6, %8
if %9 [t: %b3] { # if_1
%b3 = block { # true
discard
exit_if # if_1
}
}
ret vec3<f32>(0.0f)
}
}
%main_1 = func():void -> %b4 {
%b4 = block {
%x_34:ptr<function, bool, read_write> = var, false
loop [b: %b5, c: %b6] { # loop_1
%b5 = block { # body
%x_36:vec3<f32> = call %computePoint_
%13:f32 = load_vector_element %gl_FragCoord, 0u
%14:bool = lt %13, 0.0f
if %14 [t: %b7] { # if_2
%b7 = block { # true
store %x_34, true
exit_loop # loop_1
}
}
%x_45:vec3<f32> = call %computePoint_
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
store %x_34, true
exit_loop # loop_1
}
%b6 = block { # continuing
next_iteration %b5
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b8 {
%b8 = block {
store %gl_FragCoord, %gl_FragCoord_param
%18:void = call %main_1
%19:vec4<f32> = load %x_GLF_color
%20:main_out = construct %19
ret %20
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************