| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: BST = struct @align(4) { |
| data:i32 @offset(0) |
| leftIndex:i32 @offset(4) |
| rightIndex:i32 @offset(8) |
| } |
| |
| buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| Obj = struct @align(4) { |
| odd_numbers:array<f32, 10> @offset(0) |
| even_numbers:array<f32, 10> @offset(40) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %tree_1:ptr<private, array<BST, 10>, read_write> = var |
| %x_27:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %makeTreeNode_struct_BST_i1_i1_i11_i1_ = func(%tree:ptr<function, BST, read_write>, %data:ptr<function, i32, read_write>):void -> %b2 { |
| %b2 = block { |
| %8:ptr<function, i32, read_write> = access %tree, 0u |
| %9:i32 = load %data |
| store %8, %9 |
| %10:ptr<function, i32, read_write> = access %tree, 1u |
| store %10, -1i |
| %11:ptr<function, i32, read_write> = access %tree, 2u |
| store %11, -1i |
| ret |
| } |
| } |
| %insert_i1_i1_ = func(%treeIndex:ptr<function, i32, read_write>, %data_1:ptr<function, i32, read_write>):void -> %b3 { |
| %b3 = block { |
| %baseIndex:ptr<function, i32, read_write> = var |
| %param:ptr<function, BST, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, BST, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| %GLF_live8i:ptr<function, i32, read_write> = var |
| %GLF_live8A:ptr<function, array<f32, 50>, read_write> = var |
| store %baseIndex, 0i |
| loop [b: %b4, c: %b5] { # loop_1 |
| %b4 = block { # body |
| %22:i32 = load %baseIndex |
| %23:i32 = load %treeIndex |
| %24:bool = lte %22, %23 |
| if %24 [t: %b6, f: %b7] { # if_1 |
| %b6 = block { # true |
| exit_if # if_1 |
| } |
| %b7 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %25:i32 = load %data_1 |
| %26:i32 = load %baseIndex |
| %27:ptr<private, i32, read_write> = access %tree_1, %26, 0u |
| %28:i32 = load %27 |
| %29:bool = lte %25, %28 |
| if %29 [t: %b8, f: %b9] { # if_2 |
| %b8 = block { # true |
| %30:i32 = load %baseIndex |
| %31:ptr<private, i32, read_write> = access %tree_1, %30, 1u |
| %32:i32 = load %31 |
| %33:bool = eq %32, -1i |
| if %33 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| %x_82:i32 = load %baseIndex |
| %35:ptr<private, i32, read_write> = access %tree_1, %x_82, 1u |
| %36:i32 = load %treeIndex |
| store %35, %36 |
| %x_84:i32 = load %treeIndex |
| %38:ptr<private, BST, read_write> = access %tree_1, %x_84 |
| %39:BST = load %38 |
| store %param, %39 |
| %40:i32 = load %data_1 |
| store %param_1, %40 |
| %41:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param, %param_1 |
| %42:ptr<private, BST, read_write> = access %tree_1, %x_84 |
| %43:BST = load %param |
| store %42, %43 |
| ret |
| } |
| %b11 = block { # false |
| %44:i32 = load %baseIndex |
| %45:ptr<private, i32, read_write> = access %tree_1, %44, 1u |
| %46:i32 = load %45 |
| store %baseIndex, %46 |
| continue %b5 |
| } |
| } |
| exit_if # if_2 |
| } |
| %b9 = block { # false |
| %47:i32 = load %baseIndex |
| %48:ptr<private, i32, read_write> = access %tree_1, %47, 2u |
| %49:i32 = load %48 |
| %50:bool = eq %49, -1i |
| if %50 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| %x_90:i32 = load %baseIndex |
| %52:ptr<private, i32, read_write> = access %tree_1, %x_90, 2u |
| %53:i32 = load %treeIndex |
| store %52, %53 |
| %x_92:i32 = load %treeIndex |
| %55:ptr<private, BST, read_write> = access %tree_1, %x_92 |
| %56:BST = load %55 |
| store %param_2, %56 |
| %57:i32 = load %data_1 |
| store %param_3, %57 |
| %58:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_2, %param_3 |
| %59:ptr<private, BST, read_write> = access %tree_1, %x_92 |
| %60:BST = load %param_2 |
| store %59, %60 |
| ret |
| } |
| %b13 = block { # false |
| store %GLF_live8i, 1i |
| %61:i32 = load %GLF_live8i |
| %62:i32 = load %GLF_live8i |
| %63:bool = gte %62, 0i |
| %64:i32 = load %GLF_live8i |
| %65:bool = lt %64, 50i |
| %66:bool = and %63, %65 |
| %x_369:i32 = select 0i, %61, %66 |
| %68:ptr<function, f32, read_write> = access %GLF_live8A, %x_369 |
| %69:ptr<function, f32, read_write> = access %GLF_live8A, %x_369 |
| %70:f32 = load %69 |
| %71:ptr<function, f32, read_write> = access %GLF_live8A, 0i |
| %72:f32 = load %71 |
| %73:f32 = add %70, %72 |
| store %68, %73 |
| loop [b: %b14, c: %b15] { # loop_2 |
| %b14 = block { # body |
| %74:i32 = load %baseIndex |
| %75:ptr<private, i32, read_write> = access %tree_1, %74, 2u |
| %76:i32 = load %75 |
| store %baseIndex, %76 |
| continue %b15 |
| } |
| %b15 = block { # continuing |
| %77:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %x_382:f32 = load_vector_element %77, 0u |
| %79:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %x_384:f32 = load_vector_element %79, 1u |
| %81:bool = gt %x_382, %x_384 |
| %82:bool = eq %81, false |
| break_if %82 %b14 |
| } |
| } |
| continue %b5 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue %b5 |
| } |
| %b5 = block { # continuing |
| next_iteration %b4 |
| } |
| } |
| ret |
| } |
| } |
| %search_i1_ = func(%t:ptr<function, i32, read_write>):i32 -> %b16 { |
| %b16 = block { |
| %index:ptr<function, i32, read_write> = var |
| %currentNode:ptr<function, BST, read_write> = var |
| %x_387:ptr<function, i32, read_write> = var |
| store %index, 0i |
| loop [b: %b17, c: %b18] { # loop_3 |
| %b17 = block { # body |
| %88:i32 = load %index |
| %89:bool = neq %88, -1i |
| if %89 [t: %b19, f: %b20] { # if_5 |
| %b19 = block { # true |
| exit_if # if_5 |
| } |
| %b20 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| %90:i32 = load %index |
| %91:ptr<private, BST, read_write> = access %tree_1, %90 |
| %92:BST = load %91 |
| store %currentNode, %92 |
| %93:ptr<function, i32, read_write> = access %currentNode, 0u |
| %94:i32 = load %93 |
| %95:i32 = load %t |
| %96:bool = eq %94, %95 |
| if %96 [t: %b21] { # if_6 |
| %b21 = block { # true |
| %x_103:i32 = load %t |
| ret %x_103 |
| } |
| } |
| %98:i32 = load %t |
| %99:ptr<function, i32, read_write> = access %currentNode, 0u |
| %100:i32 = load %99 |
| %101:bool = gt %98, %100 |
| if %101 [t: %b22, f: %b23] { # if_7 |
| %b22 = block { # true |
| %102:ptr<function, i32, read_write> = access %currentNode, 2u |
| %103:i32 = load %102 |
| store %x_387, %103 |
| exit_if # if_7 |
| } |
| %b23 = block { # false |
| %104:ptr<function, i32, read_write> = access %currentNode, 1u |
| %105:i32 = load %104 |
| store %x_387, %105 |
| exit_if # if_7 |
| } |
| } |
| %106:i32 = load %x_387 |
| store %index, %106 |
| continue %b18 |
| } |
| %b18 = block { # continuing |
| next_iteration %b17 |
| } |
| } |
| ret -1i |
| } |
| } |
| %makeFrame_f1_ = func(%v:ptr<function, f32, read_write>):f32 -> %b24 { |
| %b24 = block { |
| %param_5:ptr<function, i32, read_write> = var |
| %param_6:ptr<function, i32, read_write> = var |
| %param_7:ptr<function, i32, read_write> = var |
| %112:f32 = load %v |
| %113:f32 = mul %112, 6.5f |
| store %v, %113 |
| %114:f32 = load %v |
| %115:bool = lt %114, 1.5f |
| if %115 [t: %b25] { # if_8 |
| %b25 = block { # true |
| store %param_5, 100i |
| %x_110:i32 = call %search_i1_, %param_5 |
| %117:f32 = convert %x_110 |
| ret %117 |
| } |
| } |
| %118:f32 = load %v |
| %119:bool = lt %118, 4.0f |
| if %119 [t: %b26] { # if_9 |
| %b26 = block { # true |
| ret 0.0f |
| } |
| } |
| %x_429:f32 = load %v |
| store %param_6, 6i |
| %x_111:i32 = call %search_i1_, %param_6 |
| %122:f32 = convert %x_111 |
| %123:bool = lt %x_429, %122 |
| if %123 [t: %b27] { # if_10 |
| %b27 = block { # true |
| ret 1.0f |
| } |
| } |
| store %param_7, 30i |
| %x_112:i32 = call %search_i1_, %param_7 |
| %125:f32 = convert %x_112 |
| %126:f32 = add 10.0f, %125 |
| ret %126 |
| } |
| } |
| %hueColor_f1_ = func(%angle:ptr<function, f32, read_write>):vec3<f32> -> %b28 { |
| %b28 = block { |
| %nodeData:ptr<function, f32, read_write> = var |
| %param_4:ptr<function, i32, read_write> = var |
| store %param_4, 15i |
| %x_109:i32 = call %search_i1_, %param_4 |
| %132:f32 = convert %x_109 |
| store %nodeData, %132 |
| %x_409:f32 = load %angle |
| %x_410:f32 = load %nodeData |
| %135:vec3<f32> = construct 1.0f, 5.0f, %x_410 |
| %136:vec3<f32> = mul %135, %x_409 |
| %137:vec3<f32> = add vec3<f32>(30.0f), %136 |
| %138:vec3<f32> = div %137, vec3<f32>(50.0f) |
| ret %138 |
| } |
| } |
| %main_1 = func():void -> %b29 { |
| %b29 = block { |
| %treeIndex_1:ptr<function, i32, read_write> = var |
| %param_8:ptr<function, BST, read_write> = var |
| %param_9:ptr<function, i32, read_write> = var |
| %param_10:ptr<function, i32, read_write> = var |
| %param_11:ptr<function, i32, read_write> = var |
| %GLF_live1_looplimiter2:ptr<function, i32, read_write> = var |
| %GLF_live1i:ptr<function, i32, read_write> = var |
| %param_12:ptr<function, i32, read_write> = var |
| %param_13:ptr<function, i32, read_write> = var |
| %param_14:ptr<function, i32, read_write> = var |
| %param_15:ptr<function, i32, read_write> = var |
| %param_16:ptr<function, i32, read_write> = var |
| %param_17:ptr<function, i32, read_write> = var |
| %param_18:ptr<function, i32, read_write> = var |
| %param_19:ptr<function, i32, read_write> = var |
| %param_20:ptr<function, i32, read_write> = var |
| %param_21:ptr<function, i32, read_write> = var |
| %param_22:ptr<function, i32, read_write> = var |
| %param_23:ptr<function, i32, read_write> = var |
| %GLF_live4_looplimiter3:ptr<function, i32, read_write> = var |
| %GLF_live4i:ptr<function, i32, read_write> = var |
| %GLF_live4index:ptr<function, i32, read_write> = var |
| %GLF_live4obj:ptr<function, Obj, read_write> = var |
| %param_24:ptr<function, i32, read_write> = var |
| %param_25:ptr<function, i32, read_write> = var |
| %param_26:ptr<function, i32, read_write> = var |
| %param_27:ptr<function, i32, read_write> = var |
| %z:ptr<function, vec2<f32>, read_write> = var |
| %x:ptr<function, f32, read_write> = var |
| %param_28:ptr<function, f32, read_write> = var |
| %y:ptr<function, f32, read_write> = var |
| %param_29:ptr<function, f32, read_write> = var |
| %sum:ptr<function, i32, read_write> = var |
| %t_1:ptr<function, i32, read_write> = var |
| %result:ptr<function, i32, read_write> = var |
| %param_30:ptr<function, i32, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %x_235:ptr<function, vec3<f32>, read_write> = var |
| %param_31:ptr<function, f32, read_write> = var |
| store %treeIndex_1, 0i |
| %179:ptr<private, BST, read_write> = access %tree_1, 0i |
| %180:BST = load %179 |
| store %param_8, %180 |
| store %param_9, 9i |
| %181:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_8, %param_9 |
| %182:ptr<private, BST, read_write> = access %tree_1, 0i |
| %183:BST = load %param_8 |
| store %182, %183 |
| %184:i32 = load %treeIndex_1 |
| %185:i32 = add %184, 1i |
| store %treeIndex_1, %185 |
| %186:i32 = load %treeIndex_1 |
| store %param_10, %186 |
| store %param_11, 5i |
| %187:void = call %insert_i1_i1_, %param_10, %param_11 |
| %188:i32 = load %treeIndex_1 |
| %189:i32 = add %188, 1i |
| store %treeIndex_1, %189 |
| store %GLF_live1_looplimiter2, 0i |
| store %GLF_live1i, 0i |
| loop [b: %b30, c: %b31] { # loop_4 |
| %b30 = block { # body |
| if true [t: %b32, f: %b33] { # if_11 |
| %b32 = block { # true |
| exit_if # if_11 |
| } |
| %b33 = block { # false |
| exit_loop # loop_4 |
| } |
| } |
| %190:i32 = load %GLF_live1_looplimiter2 |
| %191:bool = gte %190, 7i |
| if %191 [t: %b34] { # if_12 |
| %b34 = block { # true |
| exit_loop # loop_4 |
| } |
| } |
| %192:i32 = load %GLF_live1_looplimiter2 |
| %193:i32 = add %192, 1i |
| store %GLF_live1_looplimiter2, %193 |
| continue %b31 |
| } |
| %b31 = block { # continuing |
| %194:i32 = load %GLF_live1i |
| %195:i32 = add %194, 1i |
| store %GLF_live1i, %195 |
| next_iteration %b30 |
| } |
| } |
| %196:i32 = load %treeIndex_1 |
| store %param_12, %196 |
| store %param_13, 12i |
| %197:void = call %insert_i1_i1_, %param_12, %param_13 |
| %198:i32 = load %treeIndex_1 |
| %199:i32 = add %198, 1i |
| store %treeIndex_1, %199 |
| %200:i32 = load %treeIndex_1 |
| store %param_14, %200 |
| store %param_15, 15i |
| %201:void = call %insert_i1_i1_, %param_14, %param_15 |
| %202:i32 = load %treeIndex_1 |
| %203:i32 = add %202, 1i |
| store %treeIndex_1, %203 |
| %204:i32 = load %treeIndex_1 |
| store %param_16, %204 |
| store %param_17, 7i |
| %205:void = call %insert_i1_i1_, %param_16, %param_17 |
| %206:i32 = load %treeIndex_1 |
| %207:i32 = add %206, 1i |
| store %treeIndex_1, %207 |
| %208:i32 = load %treeIndex_1 |
| store %param_18, %208 |
| store %param_19, 8i |
| %209:void = call %insert_i1_i1_, %param_18, %param_19 |
| %210:i32 = load %treeIndex_1 |
| %211:i32 = add %210, 1i |
| store %treeIndex_1, %211 |
| %212:i32 = load %treeIndex_1 |
| store %param_20, %212 |
| store %param_21, 2i |
| %213:void = call %insert_i1_i1_, %param_20, %param_21 |
| %214:i32 = load %treeIndex_1 |
| %215:i32 = add %214, 1i |
| store %treeIndex_1, %215 |
| %216:i32 = load %treeIndex_1 |
| store %param_22, %216 |
| store %param_23, 6i |
| %217:void = call %insert_i1_i1_, %param_22, %param_23 |
| %218:i32 = load %treeIndex_1 |
| %219:i32 = add %218, 1i |
| store %treeIndex_1, %219 |
| store %GLF_live4_looplimiter3, 0i |
| store %GLF_live4i, 0i |
| loop [b: %b35, c: %b36] { # loop_5 |
| %b35 = block { # body |
| if true [t: %b37, f: %b38] { # if_13 |
| %b37 = block { # true |
| exit_if # if_13 |
| } |
| %b38 = block { # false |
| exit_loop # loop_5 |
| } |
| } |
| %220:i32 = load %GLF_live4_looplimiter3 |
| %221:bool = gte %220, 3i |
| if %221 [t: %b39] { # if_14 |
| %b39 = block { # true |
| exit_loop # loop_5 |
| } |
| } |
| %222:i32 = load %GLF_live4_looplimiter3 |
| %223:i32 = add %222, 1i |
| store %GLF_live4_looplimiter3, %223 |
| store %GLF_live4index, 1i |
| %x_144:i32 = load %GLF_live4index |
| %x_145:i32 = load %GLF_live4index |
| %x_146:i32 = load %GLF_live4index |
| %227:bool = gte %x_144, 0i |
| %228:bool = lt %x_145, 10i |
| %229:bool = and %227, %228 |
| %230:i32 = select 0i, %x_146, %229 |
| %231:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, %230 |
| %232:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, 1i |
| %233:f32 = load %232 |
| store %231, %233 |
| %x_147:i32 = load %GLF_live4i |
| %x_148:i32 = load %GLF_live4i |
| %x_149:i32 = load %GLF_live4i |
| %237:bool = gte %x_147, 0i |
| %238:bool = lt %x_148, 10i |
| %239:bool = and %237, %238 |
| %240:i32 = select 0i, %x_149, %239 |
| %241:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, %240 |
| store %241, 1.0f |
| continue %b36 |
| } |
| %b36 = block { # continuing |
| %242:i32 = load %GLF_live4i |
| %243:i32 = add %242, 1i |
| store %GLF_live4i, %243 |
| next_iteration %b35 |
| } |
| } |
| %244:i32 = load %treeIndex_1 |
| store %param_24, %244 |
| store %param_25, 17i |
| %245:void = call %insert_i1_i1_, %param_24, %param_25 |
| %246:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %247:f32 = load_vector_element %246, 0u |
| %248:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %249:f32 = load_vector_element %248, 1u |
| %250:bool = gt %247, %249 |
| if %250 [t: %b40] { # if_15 |
| %b40 = block { # true |
| ret |
| } |
| } |
| %251:i32 = load %treeIndex_1 |
| %252:i32 = add %251, 1i |
| store %treeIndex_1, %252 |
| %253:i32 = load %treeIndex_1 |
| store %param_26, %253 |
| store %param_27, 13i |
| %254:void = call %insert_i1_i1_, %param_26, %param_27 |
| %255:vec4<f32> = load %gl_FragCoord |
| %256:vec2<f32> = swizzle %255, yx |
| %257:vec2<f32> = div %256, vec2<f32>(256.0f) |
| store %z, %257 |
| %258:f32 = load_vector_element %z, 0u |
| store %param_28, %258 |
| %x_290:f32 = call %makeFrame_f1_, %param_28 |
| store %x, %x_290 |
| %260:f32 = load_vector_element %z, 1u |
| store %param_29, %260 |
| %x_293:f32 = call %makeFrame_f1_, %param_29 |
| store %y, %x_293 |
| store %sum, -100i |
| store %t_1, 0i |
| loop [b: %b41, c: %b42] { # loop_6 |
| %b41 = block { # body |
| %262:i32 = load %t_1 |
| %263:bool = lt %262, 20i |
| if %263 [t: %b43, f: %b44] { # if_16 |
| %b43 = block { # true |
| exit_if # if_16 |
| } |
| %b44 = block { # false |
| exit_loop # loop_6 |
| } |
| } |
| %264:i32 = load %t_1 |
| store %param_30, %264 |
| %x_158:i32 = call %search_i1_, %param_30 |
| store %result, %x_158 |
| %266:i32 = load %result |
| %267:bool = gt %266, 0i |
| if %267 [t: %b45, f: %b46] { # if_17 |
| %b45 = block { # true |
| exit_if # if_17 |
| } |
| %b46 = block { # false |
| %x_160:i32 = load %result |
| switch %x_160 [c: (0i, %b47), c: (-1i, %b48), c: (default, %b49)] { # switch_1 |
| %b47 = block { # case |
| ret |
| } |
| %b48 = block { # case |
| %269:i32 = load %sum |
| %270:i32 = add %269, 1i |
| store %sum, %270 |
| exit_switch # switch_1 |
| } |
| %b49 = block { # case |
| exit_switch # switch_1 |
| } |
| } |
| exit_if # if_17 |
| } |
| } |
| continue %b42 |
| } |
| %b42 = block { # continuing |
| %271:i32 = load %t_1 |
| %272:i32 = add %271, 1i |
| store %t_1, %272 |
| next_iteration %b41 |
| } |
| } |
| %273:f32 = load %x |
| %274:f32 = load %y |
| %275:i32 = load %sum |
| %276:f32 = convert %275 |
| %277:f32 = mul %274, %276 |
| %278:f32 = add %273, %277 |
| store %a, %278 |
| %279:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %280:f32 = load_vector_element %279, 0u |
| %281:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %282:f32 = load_vector_element %281, 1u |
| %283:bool = lt %280, %282 |
| if %283 [t: %b50, f: %b51] { # if_18 |
| %b50 = block { # true |
| store %x_235, vec3<f32>(1.0f, 0.0f, 0.0f) |
| exit_if # if_18 |
| } |
| %b51 = block { # false |
| %284:f32 = load %a |
| store %param_31, %284 |
| %x_321:vec3<f32> = call %hueColor_f1_, %param_31 |
| store %x_235, %x_321 |
| exit_if # if_18 |
| } |
| } |
| %286:f32 = load_vector_element %x_235, 0u |
| %287:f32 = load_vector_element %x_235, 1u |
| %288:f32 = load_vector_element %x_235, 2u |
| %289:vec4<f32> = construct %286, %287, %288, 1.0f |
| store %x_GLF_color, %289 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b52 { |
| %b52 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %292:void = call %main_1 |
| %293:vec4<f32> = load %x_GLF_color |
| %294:main_out = construct %293 |
| ret %294 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |