commit | 28da2ea82dd546dfa8f55a571d0048278c746ec6 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jul 09 01:08:14 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 09 01:08:14 2024 +0000 |
tree | 2492b943bfbebc0da5032135fdaf45507a2c98a1 | |
parent | f323b663c2cb53918dc1d329b776c808d8db061b [diff] |
[hlsl] Enable uniform vector load Add support for `load_vector_element` to the uniform decompose transform. Bug: 349867642 Change-Id: Ie00cd71d82e27d3446b3f63c79986d3fd0b74f69 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197074 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.