#version 310 es | |
struct A { | |
float a[1000000]; | |
}; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
int tint_symbol[1000000]; | |
} v_1; | |
layout(binding = 1, std430) | |
buffer tint_symbol_3_1_ssbo { | |
A tint_symbol_2; | |
} v_2; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |