|  | struct Inner { | 
|  | scalar_f32 : f32, | 
|  | scalar_i32 : i32, | 
|  | scalar_u32 : u32, | 
|  | vec2_f32 : vec2<f32>, | 
|  | vec2_i32 : vec2<i32>, | 
|  | vec2_u32 : vec2<u32>, | 
|  | vec3_f32 : vec3<f32>, | 
|  | vec3_i32 : vec3<i32>, | 
|  | vec3_u32 : vec3<u32>, | 
|  | vec4_f32 : vec4<f32>, | 
|  | vec4_i32 : vec4<i32>, | 
|  | vec4_u32 : vec4<u32>, | 
|  | mat2x2_f32 : mat2x2<f32>, | 
|  | mat2x3_f32 : mat2x3<f32>, | 
|  | mat2x4_f32 : mat2x4<f32>, | 
|  | mat3x2_f32 : mat3x2<f32>, | 
|  | mat3x3_f32 : mat3x3<f32>, | 
|  | mat3x4_f32 : mat3x4<f32>, | 
|  | mat4x2_f32 : mat4x2<f32>, | 
|  | mat4x3_f32 : mat4x3<f32>, | 
|  | mat4x4_f32 : mat4x4<f32>, | 
|  | arr2_vec3_f32 : array<vec3<f32>, 2>, | 
|  | }; | 
|  |  | 
|  | struct S { | 
|  | arr : array<Inner>, | 
|  | }; | 
|  |  | 
|  | @binding(0) @group(0) var<storage, read> sb : S; | 
|  | @group(0) @binding(1) var<storage, read_write> s: i32; | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn main(@builtin(local_invocation_index) idx : u32) { | 
|  | let scalar_f32 : f32 = sb.arr[idx].scalar_f32; | 
|  | let scalar_i32 : i32 = sb.arr[idx].scalar_i32; | 
|  | let scalar_u32 : u32 = sb.arr[idx].scalar_u32; | 
|  | let vec2_f32 : vec2<f32> = sb.arr[idx].vec2_f32; | 
|  | let vec2_i32 : vec2<i32> = sb.arr[idx].vec2_i32; | 
|  | let vec2_u32 : vec2<u32> = sb.arr[idx].vec2_u32; | 
|  | let vec3_f32 : vec3<f32> = sb.arr[idx].vec3_f32; | 
|  | let vec3_i32 : vec3<i32> = sb.arr[idx].vec3_i32; | 
|  | let vec3_u32 : vec3<u32> = sb.arr[idx].vec3_u32; | 
|  | let vec4_f32 : vec4<f32> = sb.arr[idx].vec4_f32; | 
|  | let vec4_i32 : vec4<i32> = sb.arr[idx].vec4_i32; | 
|  | let vec4_u32 : vec4<u32> = sb.arr[idx].vec4_u32; | 
|  | let mat2x2_f32 : mat2x2<f32> = sb.arr[idx].mat2x2_f32; | 
|  | let mat2x3_f32 : mat2x3<f32> = sb.arr[idx].mat2x3_f32; | 
|  | let mat2x4_f32 : mat2x4<f32> = sb.arr[idx].mat2x4_f32; | 
|  | let mat3x2_f32 : mat3x2<f32> = sb.arr[idx].mat3x2_f32; | 
|  | let mat3x3_f32 : mat3x3<f32> = sb.arr[idx].mat3x3_f32; | 
|  | let mat3x4_f32 : mat3x4<f32> = sb.arr[idx].mat3x4_f32; | 
|  | let mat4x2_f32 : mat4x2<f32> = sb.arr[idx].mat4x2_f32; | 
|  | let mat4x3_f32 : mat4x3<f32> = sb.arr[idx].mat4x3_f32; | 
|  | let mat4x4_f32 : mat4x4<f32> = sb.arr[idx].mat4x4_f32; | 
|  | let arr2_vec3_f32 : array<vec3<f32>, 2> = sb.arr[idx].arr2_vec3_f32; | 
|  |  | 
|  | s = i32(scalar_f32) + scalar_i32 + i32(scalar_u32) + | 
|  | i32(vec2_f32.x) + vec2_i32.x + i32(vec2_u32.x) + | 
|  | i32(vec3_f32.y) + vec3_i32.y + i32(vec3_u32.y) + | 
|  | i32(vec4_f32.z) + vec4_i32.z + i32(vec4_u32.z) + | 
|  | i32(mat2x2_f32[0].x) + i32(mat2x3_f32[0].x) + | 
|  | i32(mat2x4_f32[0].x) + i32(mat3x2_f32[0].x) + | 
|  | i32(mat3x3_f32[0].x) + i32(mat3x4_f32[0].x) + | 
|  | i32(mat4x2_f32[0].x) + i32(mat4x3_f32[0].x) + | 
|  | i32(mat4x4_f32[0].x) + i32(arr2_vec3_f32[0].x); | 
|  |  | 
|  | } |