blob: 6ff42e1a6a6d1b0006412951ce290afcb837f0c6 [file] [log] [blame]
#version 310 es
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint tint_pad_0;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint tint_pad_1;
uint tint_pad_2;
vec3 vec3_f32;
uint tint_pad_3;
ivec3 vec3_i32;
uint tint_pad_4;
uvec3 vec3_u32;
uint tint_pad_5;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
mat2 mat2x2_f32;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
mat3x2 mat3x2_f32;
uint tint_pad_6;
uint tint_pad_7;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
mat4x2 mat4x2_f32;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
};
layout(binding = 0, std430)
buffer S_1_ssbo {
Inner arr[];
} sb;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
int inner;
} v;
int tint_f32_to_i32(float value) {
return int(clamp(value, -2147483648.0f, 2147483520.0f));
}
void main_inner(uint idx) {
uint v_1 = min(idx, (uint(sb.arr.length()) - 1u));
float scalar_f32 = sb.arr[v_1].scalar_f32;
uint v_2 = min(idx, (uint(sb.arr.length()) - 1u));
int scalar_i32 = sb.arr[v_2].scalar_i32;
uint v_3 = min(idx, (uint(sb.arr.length()) - 1u));
uint scalar_u32 = sb.arr[v_3].scalar_u32;
uint v_4 = min(idx, (uint(sb.arr.length()) - 1u));
vec2 vec2_f32 = sb.arr[v_4].vec2_f32;
uint v_5 = min(idx, (uint(sb.arr.length()) - 1u));
ivec2 vec2_i32 = sb.arr[v_5].vec2_i32;
uint v_6 = min(idx, (uint(sb.arr.length()) - 1u));
uvec2 vec2_u32 = sb.arr[v_6].vec2_u32;
uint v_7 = min(idx, (uint(sb.arr.length()) - 1u));
vec3 vec3_f32 = sb.arr[v_7].vec3_f32;
uint v_8 = min(idx, (uint(sb.arr.length()) - 1u));
ivec3 vec3_i32 = sb.arr[v_8].vec3_i32;
uint v_9 = min(idx, (uint(sb.arr.length()) - 1u));
uvec3 vec3_u32 = sb.arr[v_9].vec3_u32;
uint v_10 = min(idx, (uint(sb.arr.length()) - 1u));
vec4 vec4_f32 = sb.arr[v_10].vec4_f32;
uint v_11 = min(idx, (uint(sb.arr.length()) - 1u));
ivec4 vec4_i32 = sb.arr[v_11].vec4_i32;
uint v_12 = min(idx, (uint(sb.arr.length()) - 1u));
uvec4 vec4_u32 = sb.arr[v_12].vec4_u32;
uint v_13 = min(idx, (uint(sb.arr.length()) - 1u));
mat2 mat2x2_f32 = sb.arr[v_13].mat2x2_f32;
uint v_14 = min(idx, (uint(sb.arr.length()) - 1u));
mat2x3 mat2x3_f32 = sb.arr[v_14].mat2x3_f32;
uint v_15 = min(idx, (uint(sb.arr.length()) - 1u));
mat2x4 mat2x4_f32 = sb.arr[v_15].mat2x4_f32;
uint v_16 = min(idx, (uint(sb.arr.length()) - 1u));
mat3x2 mat3x2_f32 = sb.arr[v_16].mat3x2_f32;
uint v_17 = min(idx, (uint(sb.arr.length()) - 1u));
mat3 mat3x3_f32 = sb.arr[v_17].mat3x3_f32;
uint v_18 = min(idx, (uint(sb.arr.length()) - 1u));
mat3x4 mat3x4_f32 = sb.arr[v_18].mat3x4_f32;
uint v_19 = min(idx, (uint(sb.arr.length()) - 1u));
mat4x2 mat4x2_f32 = sb.arr[v_19].mat4x2_f32;
uint v_20 = min(idx, (uint(sb.arr.length()) - 1u));
mat4x3 mat4x3_f32 = sb.arr[v_20].mat4x3_f32;
uint v_21 = min(idx, (uint(sb.arr.length()) - 1u));
mat4 mat4x4_f32 = sb.arr[v_21].mat4x4_f32;
uint v_22 = min(idx, (uint(sb.arr.length()) - 1u));
vec3 arr2_vec3_f32[2] = sb.arr[v_22].arr2_vec3_f32;
uint v_23 = uint(tint_f32_to_i32(scalar_f32));
int v_24 = int((v_23 + uint(scalar_i32)));
int v_25 = int(scalar_u32);
uint v_26 = uint(v_24);
int v_27 = int((v_26 + uint(v_25)));
int v_28 = tint_f32_to_i32(vec2_f32.x);
uint v_29 = uint(v_27);
uint v_30 = uint(int((v_29 + uint(v_28))));
int v_31 = int((v_30 + uint(vec2_i32.x)));
int v_32 = int(vec2_u32.x);
uint v_33 = uint(v_31);
int v_34 = int((v_33 + uint(v_32)));
int v_35 = tint_f32_to_i32(vec3_f32.y);
uint v_36 = uint(v_34);
uint v_37 = uint(int((v_36 + uint(v_35))));
int v_38 = int((v_37 + uint(vec3_i32.y)));
int v_39 = int(vec3_u32.y);
uint v_40 = uint(v_38);
int v_41 = int((v_40 + uint(v_39)));
int v_42 = tint_f32_to_i32(vec4_f32.z);
uint v_43 = uint(v_41);
uint v_44 = uint(int((v_43 + uint(v_42))));
int v_45 = int((v_44 + uint(vec4_i32.z)));
int v_46 = int(vec4_u32.z);
uint v_47 = uint(v_45);
int v_48 = int((v_47 + uint(v_46)));
int v_49 = tint_f32_to_i32(mat2x2_f32[0u].x);
uint v_50 = uint(v_48);
int v_51 = int((v_50 + uint(v_49)));
int v_52 = tint_f32_to_i32(mat2x3_f32[0u].x);
uint v_53 = uint(v_51);
int v_54 = int((v_53 + uint(v_52)));
int v_55 = tint_f32_to_i32(mat2x4_f32[0u].x);
uint v_56 = uint(v_54);
int v_57 = int((v_56 + uint(v_55)));
int v_58 = tint_f32_to_i32(mat3x2_f32[0u].x);
uint v_59 = uint(v_57);
int v_60 = int((v_59 + uint(v_58)));
int v_61 = tint_f32_to_i32(mat3x3_f32[0u].x);
uint v_62 = uint(v_60);
int v_63 = int((v_62 + uint(v_61)));
int v_64 = tint_f32_to_i32(mat3x4_f32[0u].x);
uint v_65 = uint(v_63);
int v_66 = int((v_65 + uint(v_64)));
int v_67 = tint_f32_to_i32(mat4x2_f32[0u].x);
uint v_68 = uint(v_66);
int v_69 = int((v_68 + uint(v_67)));
int v_70 = tint_f32_to_i32(mat4x3_f32[0u].x);
uint v_71 = uint(v_69);
int v_72 = int((v_71 + uint(v_70)));
int v_73 = tint_f32_to_i32(mat4x4_f32[0u].x);
uint v_74 = uint(v_72);
int v_75 = int((v_74 + uint(v_73)));
int v_76 = tint_f32_to_i32(arr2_vec3_f32[0u].x);
uint v_77 = uint(v_75);
v.inner = int((v_77 + uint(v_76)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}