| #version 310 es |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| uint tint_pad_0; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| uint tint_pad_1; |
| uint tint_pad_2; |
| vec3 vec3_f32; |
| uint tint_pad_3; |
| ivec3 vec3_i32; |
| uint tint_pad_4; |
| uvec3 vec3_u32; |
| uint tint_pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint tint_pad_6; |
| uint tint_pad_7; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| int inner; |
| } v; |
| int tint_f32_to_i32(float value) { |
| return int(clamp(value, -2147483648.0f, 2147483520.0f)); |
| } |
| void main_inner(uint idx) { |
| uint v_1 = min(idx, (uint(sb.arr.length()) - 1u)); |
| float scalar_f32 = sb.arr[v_1].scalar_f32; |
| uint v_2 = min(idx, (uint(sb.arr.length()) - 1u)); |
| int scalar_i32 = sb.arr[v_2].scalar_i32; |
| uint v_3 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uint scalar_u32 = sb.arr[v_3].scalar_u32; |
| uint v_4 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec2 vec2_f32 = sb.arr[v_4].vec2_f32; |
| uint v_5 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec2 vec2_i32 = sb.arr[v_5].vec2_i32; |
| uint v_6 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec2 vec2_u32 = sb.arr[v_6].vec2_u32; |
| uint v_7 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec3 vec3_f32 = sb.arr[v_7].vec3_f32; |
| uint v_8 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec3 vec3_i32 = sb.arr[v_8].vec3_i32; |
| uint v_9 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec3 vec3_u32 = sb.arr[v_9].vec3_u32; |
| uint v_10 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec4 vec4_f32 = sb.arr[v_10].vec4_f32; |
| uint v_11 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec4 vec4_i32 = sb.arr[v_11].vec4_i32; |
| uint v_12 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec4 vec4_u32 = sb.arr[v_12].vec4_u32; |
| uint v_13 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2 mat2x2_f32 = sb.arr[v_13].mat2x2_f32; |
| uint v_14 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2x3 mat2x3_f32 = sb.arr[v_14].mat2x3_f32; |
| uint v_15 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2x4 mat2x4_f32 = sb.arr[v_15].mat2x4_f32; |
| uint v_16 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3x2 mat3x2_f32 = sb.arr[v_16].mat3x2_f32; |
| uint v_17 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3 mat3x3_f32 = sb.arr[v_17].mat3x3_f32; |
| uint v_18 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3x4 mat3x4_f32 = sb.arr[v_18].mat3x4_f32; |
| uint v_19 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4x2 mat4x2_f32 = sb.arr[v_19].mat4x2_f32; |
| uint v_20 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4x3 mat4x3_f32 = sb.arr[v_20].mat4x3_f32; |
| uint v_21 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4 mat4x4_f32 = sb.arr[v_21].mat4x4_f32; |
| uint v_22 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec3 arr2_vec3_f32[2] = sb.arr[v_22].arr2_vec3_f32; |
| uint v_23 = uint(tint_f32_to_i32(scalar_f32)); |
| int v_24 = int((v_23 + uint(scalar_i32))); |
| int v_25 = int(scalar_u32); |
| uint v_26 = uint(v_24); |
| int v_27 = int((v_26 + uint(v_25))); |
| int v_28 = tint_f32_to_i32(vec2_f32.x); |
| uint v_29 = uint(v_27); |
| uint v_30 = uint(int((v_29 + uint(v_28)))); |
| int v_31 = int((v_30 + uint(vec2_i32.x))); |
| int v_32 = int(vec2_u32.x); |
| uint v_33 = uint(v_31); |
| int v_34 = int((v_33 + uint(v_32))); |
| int v_35 = tint_f32_to_i32(vec3_f32.y); |
| uint v_36 = uint(v_34); |
| uint v_37 = uint(int((v_36 + uint(v_35)))); |
| int v_38 = int((v_37 + uint(vec3_i32.y))); |
| int v_39 = int(vec3_u32.y); |
| uint v_40 = uint(v_38); |
| int v_41 = int((v_40 + uint(v_39))); |
| int v_42 = tint_f32_to_i32(vec4_f32.z); |
| uint v_43 = uint(v_41); |
| uint v_44 = uint(int((v_43 + uint(v_42)))); |
| int v_45 = int((v_44 + uint(vec4_i32.z))); |
| int v_46 = int(vec4_u32.z); |
| uint v_47 = uint(v_45); |
| int v_48 = int((v_47 + uint(v_46))); |
| int v_49 = tint_f32_to_i32(mat2x2_f32[0u].x); |
| uint v_50 = uint(v_48); |
| int v_51 = int((v_50 + uint(v_49))); |
| int v_52 = tint_f32_to_i32(mat2x3_f32[0u].x); |
| uint v_53 = uint(v_51); |
| int v_54 = int((v_53 + uint(v_52))); |
| int v_55 = tint_f32_to_i32(mat2x4_f32[0u].x); |
| uint v_56 = uint(v_54); |
| int v_57 = int((v_56 + uint(v_55))); |
| int v_58 = tint_f32_to_i32(mat3x2_f32[0u].x); |
| uint v_59 = uint(v_57); |
| int v_60 = int((v_59 + uint(v_58))); |
| int v_61 = tint_f32_to_i32(mat3x3_f32[0u].x); |
| uint v_62 = uint(v_60); |
| int v_63 = int((v_62 + uint(v_61))); |
| int v_64 = tint_f32_to_i32(mat3x4_f32[0u].x); |
| uint v_65 = uint(v_63); |
| int v_66 = int((v_65 + uint(v_64))); |
| int v_67 = tint_f32_to_i32(mat4x2_f32[0u].x); |
| uint v_68 = uint(v_66); |
| int v_69 = int((v_68 + uint(v_67))); |
| int v_70 = tint_f32_to_i32(mat4x3_f32[0u].x); |
| uint v_71 = uint(v_69); |
| int v_72 = int((v_71 + uint(v_70))); |
| int v_73 = tint_f32_to_i32(mat4x4_f32[0u].x); |
| uint v_74 = uint(v_72); |
| int v_75 = int((v_74 + uint(v_73))); |
| int v_76 = tint_f32_to_i32(arr2_vec3_f32[0u].x); |
| uint v_77 = uint(v_75); |
| v.inner = int((v_77 + uint(v_76))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| main_inner(gl_LocalInvocationIndex); |
| } |