| // | 
 | // fragment_main | 
 | // | 
 |  | 
 | RWByteAddressBuffer prevent_dce : register(u0); | 
 | RWTexture3D<int4> arg_0 : register(u0, space1); | 
 | uint3 textureDimensions_e10b51() { | 
 |   uint3 v = (0u).xxx; | 
 |   arg_0.GetDimensions(v.x, v.y, v.z); | 
 |   uint3 res = v; | 
 |   return res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   prevent_dce.Store3(0u, textureDimensions_e10b51()); | 
 | } | 
 |  | 
 | // | 
 | // compute_main | 
 | // | 
 |  | 
 | RWByteAddressBuffer prevent_dce : register(u0); | 
 | RWTexture3D<int4> arg_0 : register(u0, space1); | 
 | uint3 textureDimensions_e10b51() { | 
 |   uint3 v = (0u).xxx; | 
 |   arg_0.GetDimensions(v.x, v.y, v.z); | 
 |   uint3 res = v; | 
 |   return res; | 
 | } | 
 |  | 
 | [numthreads(1, 1, 1)] | 
 | void compute_main() { | 
 |   prevent_dce.Store3(0u, textureDimensions_e10b51()); | 
 | } | 
 |  |