blob: 1abfa520614a46ecb2aa452c8d6e52b1d5e7b18a [file]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_1d<rg16unorm, read_write>;
fn textureLoad_ef060f() -> vec4<f32> {
var arg_1 = 1u;
var res : vec4<f32> = textureLoad(arg_0, arg_1);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_ef060f();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_ef060f();
}