D3D11: Remove device lock from Texture::Destroy() The D3D11 backend's DestroyImpl is mostly thread-safe, allowing the removal of the device lock. A potential race still exists between concurrent calls to Texture::Destroy() and Queue::Submit() if they use the same texture. We expect users to synchronize this case externally for now. Bug: 481211676 Change-Id: Ia2fd731845d25aa0bf2853c1ee30135043ed2758 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294895 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.