commit | 0a295c027d81316cac4442323cb422dbc54a4d92 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Wed Feb 24 22:09:30 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Feb 24 22:09:30 2021 +0000 |
tree | 8b5c2ae93b074a0e58a60e791789d4170f71d643 | |
parent | d87de3343a6bc5f7763e2eded0c7f4c123829301 [diff] |
Reset Internal D3D12 Device After Test Shutdown Adds dawn_native::ResetDeviceInternal, which allows us to destroy and create a new ID3D12Device. The device should be reset after every test when GPU-based validation is enabled in order to prevent GBV objects from using a significant amount of memory over time. Bug: dawn:623 Change-Id: I654d093d993ab0198c6c240bd0f3f843d2762680 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41340 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.