|  | // Copyright 2022 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef SRC_TINT_TRANSFORM_CLAMP_FRAG_DEPTH_H_ | 
|  | #define SRC_TINT_TRANSFORM_CLAMP_FRAG_DEPTH_H_ | 
|  |  | 
|  | #include "src/tint/transform/transform.h" | 
|  |  | 
|  | // Forward declarations | 
|  | namespace tint { | 
|  | class CloneContext; | 
|  | }  // namespace tint | 
|  |  | 
|  | namespace tint::transform { | 
|  |  | 
|  | /// Add clamping of the `@builtin(frag_depth)` output of fragment shaders using two push constants | 
|  | /// provided by the outside environment. For example the following code: | 
|  | /// | 
|  | /// ``` | 
|  | ///   @fragment fn main() -> @builtin(frag_depth) f32 { | 
|  | ///       return 0.0; | 
|  | ///   } | 
|  | /// ``` | 
|  | /// | 
|  | /// Is transformed to: | 
|  | /// | 
|  | /// ``` | 
|  | ///   enable chromium_experimental_push_constant; | 
|  | /// | 
|  | ///   struct FragDepthClampArgs { | 
|  | ///     min : f32, | 
|  | ///     max : f32, | 
|  | ///   } | 
|  | /// | 
|  | ///   var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; | 
|  | /// | 
|  | ///   fn clamp_frag_depth(v : f32) -> f32 { | 
|  | ///     return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); | 
|  | ///   } | 
|  | /// | 
|  | ///   @fragment | 
|  | ///   fn main() -> @builtin(frag_depth) f32 { | 
|  | ///     return clamp_frag_depth(0.0); | 
|  | ///   } | 
|  | /// ``` | 
|  | class ClampFragDepth final : public Castable<ClampFragDepth, Transform> { | 
|  | public: | 
|  | /// Constructor | 
|  | ClampFragDepth(); | 
|  | /// Destructor | 
|  | ~ClampFragDepth() override; | 
|  |  | 
|  | /// @copydoc Transform::Apply | 
|  | ApplyResult Apply(const Program* program, | 
|  | const DataMap& inputs, | 
|  | DataMap& outputs) const override; | 
|  | }; | 
|  |  | 
|  | }  // namespace tint::transform | 
|  |  | 
|  | #endif  // SRC_TINT_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |