| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | void determinant_c8251d() { | 
 |   float res = 0.0f; | 
 | } | 
 |  | 
 | struct tint_symbol { | 
 |   float4 value [[position]]; | 
 | }; | 
 |  | 
 | float4 vertex_main_inner() { | 
 |   determinant_c8251d(); | 
 |   return float4(0.0f); | 
 | } | 
 |  | 
 | vertex tint_symbol vertex_main() { | 
 |   float4 const inner_result = vertex_main_inner(); | 
 |   tint_symbol wrapper_result = {}; | 
 |   wrapper_result.value = inner_result; | 
 |   return wrapper_result; | 
 | } | 
 |  | 
 | fragment void fragment_main() { | 
 |   determinant_c8251d(); | 
 |   return; | 
 | } | 
 |  | 
 | kernel void compute_main() { | 
 |   determinant_c8251d(); | 
 |   return; | 
 | } | 
 |  |