| fn smoothstep_40864c() { | |
| var res : vec4<f32> = smoothstep(vec4<f32>(2.0f), vec4<f32>(4.0f), vec4<f32>(3.0f)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| smoothstep_40864c(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| smoothstep_40864c(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| smoothstep_40864c(); | |
| } |