| enable f16; | |
| fn smoothstep_c43ebd() { | |
| var res : vec4<f16> = smoothstep(vec4<f16>(2.0h), vec4<f16>(4.0h), vec4<f16>(3.0h)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| smoothstep_c43ebd(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| smoothstep_c43ebd(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| smoothstep_c43ebd(); | |
| } |