| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2DShadow arg_0_arg_1; | |
| void textureSample_0dff6c() { | |
| float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 0.0f), ivec2(1)); | |
| } | |
| void fragment_main() { | |
| textureSample_0dff6c(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |