| @group(1) @binding(0) var arg_0 : texture_cube_array<f32>; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSample_4dd1bf() { | |
| var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(1.0f), 1i); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureSample_4dd1bf(); | |
| } |