| #version 310 es | |
| precision mediump float; | |
| uniform highp samplerCubeShadow arg_0_arg_1; | |
| void textureSample_ea7030() { | |
| float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f)); | |
| } | |
| void fragment_main() { | |
| textureSample_ea7030(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |