| @group(1) @binding(0) var arg_0 : texture_cube_array<f32>; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSampleGrad_e383db() { | |
| var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(1.0f), 1i, vec3<f32>(1.0f), vec3<f32>(1.0f)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureSampleGrad_e383db(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureSampleGrad_e383db(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureSampleGrad_e383db(); | |
| } |