| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32uint, write>; | |
| fn textureStore_00ca64() { | |
| textureStore(arg_0, vec2<i32>(1i), 1u, vec4<u32>(1u)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureStore_00ca64(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_00ca64(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_00ca64(); | |
| } |