| @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | |
| fn textureLoad_4db25c() { | |
| var arg_1 = vec2<u32>(1u); | |
| var arg_2 = 1u; | |
| var res : f32 = textureLoad(arg_0, arg_1, arg_2); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureLoad_4db25c(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureLoad_4db25c(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureLoad_4db25c(); | |
| } |