| [numthreads(1, 1, 1)] | |
| void unused_entry_point() { | |
| return; | |
| } | |
| groupshared float3x3 v; | |
| float3x3 tint_workgroupUniformLoad_v() { | |
| GroupMemoryBarrierWithGroupSync(); | |
| const float3x3 result = v; | |
| GroupMemoryBarrierWithGroupSync(); | |
| return result; | |
| } | |
| float3x3 foo() { | |
| return tint_workgroupUniformLoad_v(); | |
| } |