var<private> arg_1 : vec3<i32>; | |
fn frexp_6efa09() { | |
var res : vec3<f32> = frexp(vec3<f32>(), &(arg_1)); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
frexp_6efa09(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
frexp_6efa09(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
frexp_6efa09(); | |
} |