Texture2DArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleGrad_872f00() { | |
float4 res = arg_0.SampleGrad(arg_1, float3(0.0f, 0.0f, float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
textureSampleGrad_872f00(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
textureSampleGrad_872f00(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureSampleGrad_872f00(); | |
return; | |
} |