commit | 0a49383188b7bb1baa7f0c932070ce2130711553 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Jan 30 21:30:33 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 30 21:30:33 2024 +0000 |
tree | 40135614f405dd6f0016b769c395f932efde0852 | |
parent | cc636969b7b7bb04043ca15673c82dc94e7fdc17 [diff] |
[tint][utils] Optimize ScopeStack Don't continually reallocate hashmaps as the stack is pushed and popped. Bug: tint:2129 Change-Id: I90e9f13af9909fd98e4f161cdef379fdc2c58466 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171664 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.