commit | 0a5696079b512f436e9d9e68bbaf5acf9dbfd584 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu Apr 15 07:18:08 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 15 07:18:08 2021 +0000 |
tree | c2894aea9f78bbdc0bbe57bed6fbdc4b34ad003b | |
parent | e87ea2bedc8bc9e4cdd49039337119494846db7e [diff] |
Fix unittests that are broken by --enable-toggles=use_tint_generator Tests fixed by this CL: BindGroupLayoutCompatibilityTest.ROStorageInBGLWithRWStorageInShader BindGroupLayoutCompatibilityTest.TextureViewDimension BindingsValidationTest.PipelineLayoutWithLessBindingsThanPipeline GetBindGroupLayoutTests.SameObject GetBindGroupLayoutTests.DefaultShaderStageAndDynamicOffsets GetBindGroupLayoutTests.ComputePipeline GetBindGroupLayoutTests.BindingType GetBindGroupLayoutTests.ViewDimension GetBindGroupLayoutTests.TextureComponentType GetBindGroupLayoutTests.BindingIndices GetBindGroupLayoutTests.MinBufferSize GetBindGroupLayoutTests.StageAggregation GetBindGroupLayoutTests.ConflictingBindingType GetBindGroupLayoutTests.ConflictingBindingTextureMultisampling GetBindGroupLayoutTests.ConflictingBindingViewDimension GetBindGroupLayoutTests.ConflictingBindingTextureComponentType GetBindGroupLayoutTests.UnusedIndex MinBufferSizePipelineCreationTests.LayoutSizesTooSmall MinBufferSizePipelineCreationTests.LayoutSizesTooSmallMultipleGroups MinBufferSizeDrawTimeValidationTests.ZeroMinSizeAndTooSmallBinding MinBufferSizeDrawTimeValidationTests.UnorderedBindings MinBufferSizeDrawTimeValidationTests.MultipleGroups MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousWGSLTypes MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousBindingTypes MinBufferSizeDefaultLayoutTests.MultipleBindGroups MinBufferSizeDefaultLayoutTests.NonDefaultLayout RenderPipelineValidationTest.TextureComponentTypeCompatibility RenderPipelineValidationTest.TextureViewDimensionCompatibility StorageTextureValidationTests.BindGroupLayoutEntryTypeMatchesShaderDeclaration StorageTextureValidationTests.BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration StorageTextureValidationTests.BindGroupLayoutViewDimensionMatchesShaderDeclaration Also enables GetBindGroupLayoutTests.FromCorrectEntryPoint for use_tint_generator, since it handles this case, unlike SPIRV-Cross. These tests remain skipped, but with bugs listed for fixing the underlying issues: MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages ShaderModuleValidationTest.MultisampledArrayTexture StorageTextureValidationTests.ReadWriteStorageTexture StorageTextureValidationTests.StorageTextureFormatInShaders StorageTextureValidationTests.UnsupportedWGSLStorageTextureFormat BUG=dawn:756 Change-Id: Ib6b0d4144927073d949cb8d1409063a767fd47e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47823 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.